engine.sim.memory review social-W29-Sat-3 good|bad)| # | Layer (comp_id · still · tier) | Beat | Timecode | Motion | Logo | Audio | VO / on-screen / caption |
|---|---|---|---|---|---|---|---|
| 1 | ![]() matches intent shared field signature-3d | open | 0–7.0s | spatial-parallax | icon·3d-extrude | ♪ bed_in | For years, the ads team and the email team fought over credit like siblings over the last slice. on-screen: Channels used to fight each other |
expected on screen: white ground · dodeca hero in the shared Signal Field · Mensor leads · node-graph · spatial-parallax · icon·3d-extrude logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual node-graphshape dodecaground whitetreatment 3d-extrudemotion spatial-parallaxpower summoninstrument summon→Channels used to fight each other | |||||||
| 2 | ![]() matches intent shared field signature-3d | hook | 7.0–14.0s | kinetic-build | icon·color | ♪ node_lock | A buyer might see five touches before buying, and each channel claimed the whole sale as its own. on-screen: One sale, five touches, zero clarity |
expected on screen: white ground · dodeca hero in the shared Signal Field · Mensor leads · mark · kinetic-build · icon·color logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual markshape dodecaground whitetreatment colormotion kinetic-buildpower laser-lockinstrument laser-trace→One sale, five touches, zero clarity | |||||||
| 3 | ![]() matches intent NumberedList template | teach | 14.0–21.7s | kinetic-build | icon·color | ♪ node_lock | We tag every touch so a single buyer's whole path shows up as one connected line, not five rival claims. on-screen: Tag every touch into one path |
expected on screen: white ground · a NumberedList panel over a dimmed Signal Field · Mensor leads · node-graph · kinetic-build · icon·color logo · caption bottom-left spec (the prompt): comp_id NumberedListvisual node-graphshape dodecaground whitetreatment colormotion kinetic-buildpower morphinstrument morph+laser→Tag every touch into one pathcurate items, nodes | |||||||
| 4 | ![]() matches intent ComparisonTable template | proof | 21.7–29.4s | receipts-count | icon·color | ♪ node_lock | Now you can watch how an ad started the trip, an email nudged it, and a text message closed it. on-screen: See the path, not the silos |
expected on screen: white ground · a ComparisonTable panel over a dimmed Signal Field · Mensor leads · receipts · receipts-count · icon·color logo · caption bottom-left spec (the prompt): comp_id ComparisonTablevisual receiptsshape dodecaground whitetreatment colormotion receipts-countpower receiptsinstrument spotlight→See the path, not the siloscurate colA, colB, rows, statsLabels | |||||||
| 5 | ![]() matches intent TerminalRun template | diff | 29.4–37.1s | crossfade-8f | icon·color | ♪ node_lock | The Big T-M does not fund the loudest team. We fund the path that actually walks people to a purchase. on-screen: We fund the path, not the loudest |
expected on screen: white ground · a TerminalRun panel over a dimmed Signal Field · Mensor leads · code · crossfade-8f · icon·color logo · caption bottom-left spec (the prompt): comp_id TerminalRunvisual codeshape dodecaground whitetreatment colormotion crossfade-8fpower morphinstrument morph→We fund the path, not the loudest teamcurate codeLines | |||||||
| 6 | ![]() matches intent ChecklistCard template | teach | 37.1–45.5s | kinetic-build | icon·color | ♪ node_lock | Split the credit across the touches, so the channel that started the trip is not robbed by the one that finished it. on-screen: Give the first touch some credit too |
expected on screen: white ground · a ChecklistCard panel over a dimmed Signal Field · Mensor leads · node-graph · kinetic-build · icon·color logo · caption bottom-left spec (the prompt): comp_id ChecklistCardvisual node-graphshape dodecaground whitetreatment colormotion kinetic-buildpower morphinstrument morph+laser→Give the first touch some credit toocurate items, nodes | |||||||
| 7 | ![]() matches intent KpiGrid template | proof | 45.5–52.8s | receipts-count | icon·color | ♪ node_lock | When the touches share credit, the teams stop fighting and start handing the buyer to each other on purpose. on-screen: The whole funnel finally agrees |
expected on screen: white ground · a KpiGrid panel over a dimmed Signal Field · Mensor leads · receipts · receipts-count · icon·color logo · caption bottom-left spec (the prompt): comp_id KpiGridvisual receiptsshape dodecaground whitetreatment colormotion receipts-countpower receiptsinstrument spotlight→The whole funnel finally agreescurate kpis, statsLabels | |||||||
| 8 | ![]() matches intent StepFlow template | step | 52.8–60.5s | kinetic-build | icon·color | ♪ node_lock | Try it: tag every touch to one buyer, draw the path, and split the credit instead of crowning one channel. on-screen: Do this: tag touches, share the credit |
expected on screen: white ground · a StepFlow panel over a dimmed Signal Field · Mensor leads · pipeline · kinetic-build · icon·color logo · caption bottom-left spec (the prompt): comp_id StepFlowvisual pipelineshape dodecaground whitetreatment colormotion kinetic-buildpower throwinstrument laser-trace→Do this: tag touches, share the creditcurate stages, steps | |||||||
| 9 | ![]() matches intent shared field signature-3d | resolve | 60.5–67.5s | coalescence | icon·3d-extrude | ♪ bed_out | An omni-channel funnel is just many doors into one room, with everyone finally agreeing where the room is. on-screen: One funnel, many doors |
expected on screen: white ground · dodeca hero in the shared Signal Field · Mensor leads · coalescence · coalescence · icon·3d-extrude logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual coalescenceshape dodecaground whitetreatment 3d-extrudemotion coalescencepower coalescenceinstrument coalescence→One funnel, many doors | |||||||