Back Office · office.temerarii.xyz
One asset, all the way in — composition, the wireframe + storyboard, the output format stack, and the template, all read from the SAME content-index record. The expected output matches what /media surfaces for this post.
post social-W29-Mon-3kind threadweek W29date 2026-07-20campaign thread · Monpillar emerging_techbeat Monasset videoduration 63.6sground blackscenes 9

Checklist the per-video bar — engine/sim

88.1/100
plain languagevo coverageno dead airuniquenesscaption fitcompletenesscleanliness
quantitative quality · weights learn from your reviews (engine.sim.memory review social-W29-Mon-3 good|bad)
⚠ 2 flag(s) — not yet ship-ready: dup_sequence_across_assetsdup_set_across_assets · see docs/strategy/VIDEO-CHECKLIST.md

Composition comp · template family · expected output

composition SceneReelfamily / template SignalFieldReel
9:16 Reelpending1:1 Squarepending16:9 Widepending9:16 4Kpending1:1 4Kpending16:9 4KpendingGIF (SMS)pending
render pending — silent master not yet on disk
expected output: 0/7 rendered — same matrix the /media preview surfaces for this asset.

Composition layer × scene 9 scenes · 63.6s · comp_id + rendered still + tier + the script

#Layer (comp_id · still · tier)BeatTimecodeMotionLogoAudioVO / on-screen / caption
1s1
matches intent
shared field
signature-3d
open0–7.0sspatial-parallaxicon·liquid-chrome♪ bed_in
For most companies, virtual reality was a heavy headset bought for a demo and left in a closet.
on-screen: VR was a headset in a closet
expected on screen: black ground · cone hero in the shared Signal Field · Augur leads · node-graph · spatial-parallax · icon·liquid-chrome logo · caption bottom-left
spec (the prompt): comp_id shared Signal Fieldvisual node-graphshape coneground blacktreatment liquid-chromemotion spatial-parallaxpower summoninstrument summon→VR was a headset in a closet
2s2
matches intent
shared field
signature-3d
hook7.0–12.9skinetic-buildicon·ember-fill♪ node_lock
The mistake was treating the headset as the product. The headset was never the point.
on-screen: The hardware was never the point
expected on screen: black ground · cone hero in the shared Signal Field · Augur leads · mark · kinetic-build · icon·ember-fill logo · caption bottom-left
spec (the prompt): comp_id shared Signal Fieldvisual markshape coneground blacktreatment ember-fillmotion kinetic-buildpower laser-lockinstrument laser-trace→The hardware was never the point
3s3
matches intent
NumberedList
template
teach12.9–19.5skinetic-buildicon·wireframe♪ node_lock
You can build a walkable three-dimensional space that runs in a plain web browser, no headset required.
on-screen: Build the space in the browser
expected on screen: black ground · a NumberedList panel over a dimmed Signal Field · Augur leads · node-graph · kinetic-build · icon·wireframe logo · caption bottom-left
spec (the prompt): comp_id NumberedListvisual node-graphshape coneground blacktreatment wireframemotion kinetic-buildpower morphinstrument morph+laser→Build the space in the browsercurate items, nodes
4s4
matches intent
RankList
template
proof19.5–27.2sreceipts-counticon·white-knockout♪ node_lock
A library called Three.js draws the scene on a phone or laptop, so anyone can step inside with a link.
on-screen: Three.js renders it on any screen
expected on screen: black ground · a RankList panel over a dimmed Signal Field · Augur leads · receipts · receipts-count · icon·white-knockout logo · caption bottom-left
spec (the prompt): comp_id RankListvisual receiptsshape coneground blacktreatment white-knockoutmotion receipts-countpower receiptsinstrument spotlight→Three.js renders it on any screencurate rows, statsLabels
5s5
matches intent
JsonDiff
template
diff27.2–35.6scrossfade-8ficon·liquid-chrome♪ node_lock
The Big T-M ships a link you can text a client, not a kiosk they have to drive across town to use.
on-screen: We ship a link, not a kiosk
expected on screen: black ground · a JsonDiff panel over a dimmed Signal Field · Augur leads · code · crossfade-8f · icon·liquid-chrome logo · caption bottom-left
spec (the prompt): comp_id JsonDiffvisual codeshape coneground blacktreatment liquid-chromemotion crossfade-8fpower morphinstrument morph→We ship a link, not a kioskcurate codeLines, fileName, lines
6s6
matches intent
ChecklistCard
template
teach35.6–43.300000000000004skinetic-buildicon·ember-fill♪ node_lock
Start with a flat web page, then add one rotating object, so the depth earns its place step by step.
on-screen: Start flat, add depth later
expected on screen: black ground · a ChecklistCard panel over a dimmed Signal Field · Augur leads · node-graph · kinetic-build · icon·ember-fill logo · caption bottom-left
spec (the prompt): comp_id ChecklistCardvisual node-graphshape coneground blacktreatment ember-fillmotion kinetic-buildpower morphinstrument morph+laser→Start flat, add depth latercurate items, nodes
7s7
matches intent
StatScoreboard
template
proof43.3–50.3sreceipts-counticon·wireframe♪ node_lock
Now a product tour or a venue walkthrough opens on the same phone they already check at breakfast.
on-screen: A tour that opens on a phone
expected on screen: black ground · a StatScoreboard panel over a dimmed Signal Field · Augur leads · receipts · receipts-count · icon·wireframe logo · caption bottom-left
spec (the prompt): comp_id StatScoreboardvisual receiptsshape coneground blacktreatment wireframemotion receipts-countpower receiptsinstrument spotlight→A tour that opens on a phonecurate pillar, stats, statsLabels
8s8
matches intent
AnnotatedDiagram
template
step50.3–57.3skinetic-buildicon·white-knockout♪ node_lock
Try it: drop one three-dimensional object into a web page and let people spin it with a finger.
on-screen: Do this: one object in the browser
expected on screen: black ground · a AnnotatedDiagram panel over a dimmed Signal Field · Augur leads · pipeline · kinetic-build · icon·white-knockout logo · caption bottom-left
spec (the prompt): comp_id AnnotatedDiagramvisual pipelineshape coneground blacktreatment white-knockoutmotion kinetic-buildpower throwinstrument laser-trace→Do this: one object in the browsercurate callouts, stages, steps
9s9
matches intent
shared field
signature-3d
resolve57.3–63.599999999999994scoalescenceicon·liquid-chrome♪ bed_out
Virtual reality, stripped of the hype, is just space made open to anyone holding a phone.
on-screen: VR is just space, made open
expected on screen: black ground · cone hero in the shared Signal Field · Augur leads · coalescence · coalescence · icon·liquid-chrome logo · caption bottom-left
spec (the prompt): comp_id shared Signal Fieldvisual coalescenceshape coneground blacktreatment liquid-chromemotion coalescencepower coalescenceinstrument coalescence→VR is just space, made open

Format stack 3 aspects · same scenes[], re-cropped

9:16
1080×1920
Stories · TikTok · YouTube Shorts · Reels
1:1
1080×1080
LinkedIn · Facebook · Instagram
16:9
1920×1080
X/Twitter · YouTube · LinkedIn video

Channels 9 destinations

LinkedInX/TwitterYouTubeInstagramFacebookThreadsTikTokPinterestBluesky

Social captions supplemental published copy · per channel (comp_id level)

tiktokVR's mistake: treating the headset as the product (AI-assisted explainer). Build a walkable 3D space that runs in a plain browser with Three.js, no headset. Ship a LINK you can text a client, not a kiosk. Start flat, add one rotating object, let depth earn its place. #vr #threejs #webdev
instagramThe headset was never the point. Build the 3D space in a browser. Three.js draws it on any phone. Ship a link, not a kiosk. VR = space, made open. #vr #threejs #webgl #3d #tech
linkedinVirtual reality, reframed for businesses that left a headset in a closet. The mistake was treating the hardware as the product. You can build a walkable 3D space that runs in a plain web browser using Three.js, no headset required, and ship it as a link you text a client rather than a kiosk they drive across town to use. Start flat, add one rotating object, and let the depth earn its place. VR is just space made open to anyone holding a phone.
xVR's mistake: treating the headset as the product. Build a walkable 3D space in a plain browser with Three.js, no headset. Ship a LINK you can text a client, not a kiosk. Space, made open.
facebookFor most companies, VR was a heavy headset bought for a demo and left in a closet. The headset was never the point. You can build a walkable 3D space that runs in a plain web browser with Three.js, no headset required, and ship it as a link. Start flat, add one rotating object, let depth earn its place. See the method in the video.
threadsVR's mistake: treating the headset as the product. Build a walkable 3D space in a plain browser with Three.js, no headset. Ship a LINK you can text a client, not a kiosk. Start flat, add one object, let depth earn its place.
pinterestWeb-based VR explained: Three.js 3D, browser virtual reality, WebGL product tour, no headset VR, interactive 3D web, virtual showroom, web 3D experience. How to ship a walkable space as a link anyone can open on a phone.
blueskyVR's mistake: treating the headset as the product. Build a walkable 3D space in a plain browser with Three.js, no headset. Ship a LINK, not a kiosk. Space, made open.
youtubeVR Without the Headset: A Walkable 3D Space in the Browser For most companies, virtual reality was a heavy headset bought for a demo and left in a closet. The mistake was treating the hardware as the product. You can build a walkable 3D space that runs in a plain web browser using Three.js, no headset required, and ship it as a link you text a client. Start flat, add one rotating object, and let the depth earn its place. VR, stripped of the hype, is just space made open to anyone holding a phone. AI-assisted, human-judged.

Cross-links every lens is a view on this one record