engine.sim.memory review social-W27-Tue-1 good|bad)| # | Layer (comp_id · still · tier) | Beat | Timecode | Motion | Logo | Audio | VO / on-screen / caption |
|---|---|---|---|---|---|---|---|
| 1 | ![]() matches intent shared field signature-3d | open | 0–6.3s | spatial-parallax | icon·color | ♪ bed_in | Early augmented reality was a clunky toy. A floating logo that jittered, then drained your battery. on-screen: AR was a clunky gimmick |
expected on screen: white ground · cone hero in the shared Signal Field · Augur leads · node-graph · spatial-parallax · icon·color logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual node-graphshape coneground whitetreatment colormotion spatial-parallaxpower summoninstrument summon→AR was a clunky gimmick | |||||||
| 2 | ![]() matches intent shared field signature-3d | hook | 6.3–14.0s | kinetic-build | icon·wireframe | ♪ node_lock | But those flops taught the real rule. AR only works when it solves a problem you have in the room. on-screen: The gimmick taught a lesson |
expected on screen: white ground · cone hero in the shared Signal Field · Augur leads · mark · kinetic-build · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual markshape coneground whitetreatment wireframemotion kinetic-buildpower laser-lockinstrument laser-trace→The gimmick taught a lesson | |||||||
| 3 | ![]() matches intent NumberedList template | teach | 14.0–21.7s | kinetic-build | icon·wireframe | ♪ node_lock | The old craft was anchoring. Pin the digital thing to a real object, so it stays put when you move. on-screen: Anchor to a thing, not the air |
expected on screen: white ground · a NumberedList panel over a dimmed Signal Field · Augur leads · node-graph · kinetic-build · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id NumberedListvisual node-graphshape coneground whitetreatment wireframemotion kinetic-buildpower morphinstrument morph+laser→Anchor to a thing, not the aircurate items, nodes | |||||||
| 4 | ![]() matches intent RankList template | proof | 21.7–29.4s | receipts-count | icon·wireframe | ♪ node_lock | The wins were boring and useful. See the couch in your room, the shoe on your foot, before you buy. on-screen: Show me on my wall, my foot |
expected on screen: white ground · a RankList panel over a dimmed Signal Field · Augur leads · receipts · receipts-count · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id RankListvisual receiptsshape coneground whitetreatment wireframemotion receipts-countpower receiptsinstrument spotlight→Show me on my wall, my footcurate rows, statsLabels | |||||||
| 5 | ![]() matches intent DiffCard template | diff | 29.4–36.0s | crossfade-8f | icon·wireframe | ♪ node_lock | A jaw-dropping demo with no use dies in a week. A plain try-before-you-buy tool sells for years. on-screen: Cool demo, dead product |
expected on screen: white ground · a DiffCard panel over a dimmed Signal Field · Augur leads · code · crossfade-8f · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id DiffCardvisual codeshape coneground whitetreatment wireframemotion crossfade-8fpower morphinstrument morph→Cool demo, dead productcurate codeLines, lines | |||||||
| 6 | ![]() matches intent ChecklistCard template | teach | 36.0–43.7s | kinetic-build | icon·wireframe | ♪ node_lock | So aim AR at one decision the buyer dreads. Does it fit, does it match, will I send it back. on-screen: Cut the return guesswork |
expected on screen: white ground · a ChecklistCard panel over a dimmed Signal Field · Augur leads · node-graph · kinetic-build · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id ChecklistCardvisual node-graphshape coneground whitetreatment wireframemotion kinetic-buildpower morphinstrument morph+laser→Cut the return guessworkcurate items, nodes | |||||||
| 7 | ![]() matches intent StatScoreboard template | proof | 43.7–50.7s | receipts-count | icon·wireframe | ♪ node_lock | When people see it in their space first, they buy with confidence and ship far fewer boxes back. on-screen: Fewer returns, fewer regrets |
expected on screen: white ground · a StatScoreboard panel over a dimmed Signal Field · Augur leads · receipts · receipts-count · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id StatScoreboardvisual receiptsshape coneground whitetreatment wireframemotion receipts-countpower receiptsinstrument spotlight→Fewer returns, fewer regretscurate pillar, stats, statsLabels | |||||||
| 8 | ![]() matches intent FlowSchematic template | step | 50.7–57.7s | kinetic-build | icon·wireframe | ♪ node_lock | So the move is anchor to a real object, solve one buying fear, and watch the returns drop. on-screen: Step: anchor, solve, reduce returns |
expected on screen: white ground · a FlowSchematic panel over a dimmed Signal Field · Augur leads · pipeline · kinetic-build · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id FlowSchematicvisual pipelineshape coneground whitetreatment wireframemotion kinetic-buildpower throwinstrument laser-trace→Step: anchor, solve, reduce returnscurate stages, steps | |||||||
| 9 | ![]() matches intent shared field signature-3d | resolve | 57.7–64.0s | coalescence | icon·color | ♪ bed_out | Useful always outlives flashy. The Big T-M builds AR that answers a question, not a dare. on-screen: Useful beats flashy |
expected on screen: white ground · cone hero in the shared Signal Field · Augur leads · coalescence · coalescence · icon·color logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual coalescenceshape coneground whitetreatment colormotion coalescencepower coalescenceinstrument coalescence→Useful beats flashy | |||||||