engine.sim.memory review social-W27-Thu-2 good|bad)| # | Layer (comp_id · still · tier) | Beat | Timecode | Motion | Logo | Audio | VO / on-screen / caption |
|---|---|---|---|---|---|---|---|
| 1 | ![]() matches intent shared field signature-3d | open | 0–6.3s | spatial-parallax | icon·liquid-chrome | ♪ bed_in | Motion graphics used to mean an animator hand-placing every frame, late nights, sore wrists, one shot. on-screen: Motion design was hand-keyed |
expected on screen: red ground · icosa hero in the shared Signal Field · Signum leads · node-graph · spatial-parallax · icon·liquid-chrome logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual node-graphshape icosaground redtreatment liquid-chromemotion spatial-parallaxpower summoninstrument summon→Motion design was hand-keyed | |||||||
| 2 | ![]() matches intent shared field signature-3d | hook | 6.3–14.0s | kinetic-build | icon·white-knockout | ♪ node_lock | The tools got faster, but the old rules did not move. Bad timing still ruins a clip, fast or not. on-screen: The old rules still rule |
expected on screen: red ground · icosa hero in the shared Signal Field · Signum leads · mark · kinetic-build · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual markshape icosaground redtreatment white-knockoutmotion kinetic-buildpower laser-lockinstrument laser-trace→The old rules still rule | |||||||
| 3 | ![]() matches intent NumberedList template | teach | 14.0–21.3s | kinetic-build | icon·liquid-chrome | ♪ node_lock | The first rule is easing. Real things start slow, speed up, then settle. Linear motion feels dead and robotic. on-screen: Nothing moves at one speed |
expected on screen: red ground · a NumberedList panel over a dimmed Signal Field · Signum leads · node-graph · kinetic-build · icon·liquid-chrome logo · caption bottom-left spec (the prompt): comp_id NumberedListvisual node-graphshape icosaground redtreatment liquid-chromemotion kinetic-buildpower morphinstrument morph+laser→Nothing moves at one speedcurate items, nodes | |||||||
| 4 | ![]() matches intent RankList template | proof | 21.3–29.4s | receipts-count | icon·white-knockout | ♪ node_lock | Move one thing at a time so the eye knows where to look. Ten things moving at once is just noise. on-screen: Move one thing at a time |
expected on screen: red ground · a RankList panel over a dimmed Signal Field · Signum leads · receipts · receipts-count · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id RankListvisual receiptsshape icosaground redtreatment white-knockoutmotion receipts-countpower receiptsinstrument spotlight→Move one thing at a timecurate rows, statsLabels | |||||||
| 5 | ![]() matches intent TerminalRun template | diff | 29.4–36.4s | crossfade-8f | icon·liquid-chrome | ♪ node_lock | A spinning logo with a whoosh hides a clip that says nothing. Restraint reads as confidence on screen. on-screen: Flashy transitions hide weak ideas |
expected on screen: red ground · a TerminalRun panel over a dimmed Signal Field · Signum leads · code · crossfade-8f · icon·liquid-chrome logo · caption bottom-left spec (the prompt): comp_id TerminalRunvisual codeshape icosaground redtreatment liquid-chromemotion crossfade-8fpower morphinstrument morph→Flashy transitions hide weak ideascurate codeLines | |||||||
| 6 | ![]() matches intent ChecklistCard template | teach | 36.4–44.1s | kinetic-build | icon·white-knockout | ♪ node_lock | Lock your cuts to the music's beat. The brain expects it, and a clip that ignores the beat feels off. on-screen: Cut on the beat, every time |
expected on screen: red ground · a ChecklistCard panel over a dimmed Signal Field · Signum leads · node-graph · kinetic-build · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id ChecklistCardvisual node-graphshape icosaground redtreatment white-knockoutmotion kinetic-buildpower morphinstrument morph+laser→Cut on the beat, every timecurate items, nodes | |||||||
| 7 | ![]() matches intent StatScoreboard template | proof | 44.1–51.4s | receipts-count | icon·liquid-chrome | ♪ node_lock | Most people scroll with sound off, so the motion alone must carry the message before a word is heard. on-screen: Watch it muted, then fix it |
expected on screen: red ground · a StatScoreboard panel over a dimmed Signal Field · Signum leads · receipts · receipts-count · icon·liquid-chrome logo · caption bottom-left spec (the prompt): comp_id StatScoreboardvisual receiptsshape icosaground redtreatment liquid-chromemotion receipts-countpower receiptsinstrument spotlight→Watch it muted, then fix itcurate pillar, stats, statsLabels | |||||||
| 8 | ![]() matches intent LegacyCard template | step | 51.4–59.1s | kinetic-build | icon·white-knockout | ♪ node_lock | So the move is ease everything, animate one thing at a time, cut on the beat, and test it muted. on-screen: Step: ease, one move, cut on beat |
expected on screen: red ground · a LegacyCard panel over a dimmed Signal Field · Signum leads · pipeline · kinetic-build · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id LegacyCardvisual pipelineshape icosaground redtreatment white-knockoutmotion kinetic-buildpower throwinstrument laser-trace→Step: ease, one move, cut on beatcurate stages, steps | |||||||
| 9 | ![]() matches intent shared field signature-3d | resolve | 59.1–66.1s | coalescence | icon·liquid-chrome | ♪ bed_out | Timing is the whole craft, not the plugins. The Big T-M animates to the rule, not the trend. on-screen: Timing is the whole craft |
expected on screen: red ground · icosa hero in the shared Signal Field · Signum leads · coalescence · coalescence · icon·liquid-chrome logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual coalescenceshape icosaground redtreatment liquid-chromemotion coalescencepower coalescenceinstrument coalescence→Timing is the whole craft | |||||||