engine.sim.memory review social-W27-Sun-3 good|bad)| # | Layer (comp_id · still · tier) | Beat | Timecode | Motion | Logo | Audio | VO / on-screen / caption |
|---|---|---|---|---|---|---|---|
| 1 | ![]() matches intent shared field signature-3d | open | 0–7.0s | spatial-parallax | icon·wireframe | ♪ bed_in | Once, a single commercial cost as much as a house, and took a crew three months to shoot. on-screen: A spot once cost a house |
expected on screen: black ground · octa hero in the shared Signal Field · Lumen leads · node-graph · spatial-parallax · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual node-graphshape octaground blacktreatment wireframemotion spatial-parallaxpower summoninstrument summon→A spot once cost a house | |||||||
| 2 | ![]() matches intent shared field signature-3d | hook | 7.0–14.3s | kinetic-build | icon·wireframe | ♪ node_lock | That price tag was the gate. If you could not afford the crew, you did not get on screen. on-screen: The old gatekeeping is gone |
expected on screen: black ground · octa hero in the shared Signal Field · Lumen leads · mark · kinetic-build · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual markshape octaground blacktreatment wireframemotion kinetic-buildpower laser-lockinstrument laser-trace→The old gatekeeping is gone | |||||||
| 3 | ![]() matches intent NumberedList template | teach | 14.3–20.6s | kinetic-build | icon·wireframe | ♪ node_lock | Old hands still win because they storyboard first. Every shot is decided before the camera rolls. on-screen: Storyboard before you spend |
expected on screen: black ground · a NumberedList panel over a dimmed Signal Field · Lumen leads · node-graph · kinetic-build · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id NumberedListvisual node-graphshape octaground blacktreatment wireframemotion kinetic-buildpower morphinstrument morph+laser→Storyboard before you spendcurate items, nodes | |||||||
| 4 | ![]() matches intent RankList template | proof | 20.6–27.6s | receipts-count | icon·wireframe | ♪ node_lock | The best spots sold one idea. Not the product wheel, one feeling a buyer remembers at the shelf. on-screen: One idea, not ten |
expected on screen: black ground · a RankList panel over a dimmed Signal Field · Lumen leads · receipts · receipts-count · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id RankListvisual receiptsshape octaground blacktreatment wireframemotion receipts-countpower receiptsinstrument spotlight→One idea, not tencurate rows, statsLabels | |||||||
| 5 | ![]() matches intent TerminalRun template | diff | 27.6–34.9s | crossfade-8f | icon·wireframe | ♪ node_lock | A shiny ad with no point still loses to a plain one that says exactly why you should care. on-screen: Polish never beat clarity |
expected on screen: black ground · a TerminalRun panel over a dimmed Signal Field · Lumen leads · code · crossfade-8f · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id TerminalRunvisual codeshape octaground blacktreatment wireframemotion crossfade-8fpower morphinstrument morph→Polish never beat claritycurate codeLines | |||||||
| 6 | ![]() matches intent ChecklistCard template | teach | 34.9–41.9s | kinetic-build | icon·wireframe | ♪ node_lock | So write your closing line first. If the payoff is weak, no amount of footage saves the spot. on-screen: Write the last line first |
expected on screen: black ground · a ChecklistCard panel over a dimmed Signal Field · Lumen leads · node-graph · kinetic-build · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id ChecklistCardvisual node-graphshape octaground blacktreatment wireframemotion kinetic-buildpower morphinstrument morph+laser→Write the last line firstcurate items, nodes | |||||||
| 7 | ![]() matches intent StatScoreboard template | proof | 41.9–49.6s | receipts-count | icon·wireframe | ♪ node_lock | Then cut every shot that does not push that one idea. What is left is the ad that actually works. on-screen: Cut till only the spine remains |
expected on screen: black ground · a StatScoreboard panel over a dimmed Signal Field · Lumen leads · receipts · receipts-count · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id StatScoreboardvisual receiptsshape octaground blacktreatment wireframemotion receipts-countpower receiptsinstrument spotlight→Cut till only the spine remainscurate pillar, stats, statsLabels | |||||||
| 8 | ![]() matches intent BlueprintGrid template | step | 49.6–56.6s | kinetic-build | icon·wireframe | ♪ node_lock | So the move is pick one idea, write the payoff first, storyboard it, then cut to the bone. on-screen: Step: one idea, payoff, cut |
expected on screen: black ground · a BlueprintGrid panel over a dimmed Signal Field · Lumen leads · pipeline · kinetic-build · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id BlueprintGridvisual pipelineshape octaground blacktreatment wireframemotion kinetic-buildpower throwinstrument laser-trace→Step: one idea, payoff, cutcurate rows, stages, steps | |||||||
| 9 | ![]() matches intent shared field signature-3d | resolve | 56.6–62.9s | coalescence | icon·wireframe | ♪ bed_out | The budget changed. The craft did not. The Big T-M still storyboards before a single frame. on-screen: Craft outlives the budget |
expected on screen: black ground · octa hero in the shared Signal Field · Lumen leads · coalescence · coalescence · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual coalescenceshape octaground blacktreatment wireframemotion coalescencepower coalescenceinstrument coalescence→Craft outlives the budget | |||||||