engine.sim.memory review social-W25-Sat-2 good|bad)| # | Layer (comp_id · still · tier) | Beat | Timecode | Motion | Logo | Audio | VO / on-screen / caption |
|---|---|---|---|---|---|---|---|
| 1 | ![]() matches intent shared field signature-3d | open | 0–5.2s | spatial-parallax | icon·white-knockout | ♪ bed_in | The old way of building VR chased the prettiest graphics it could render. on-screen: VR used to chase the prettiest graphics |
expected on screen: red ground · cone hero in the shared Signal Field · Augur leads · node-graph · spatial-parallax · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual node-graphshape coneground redtreatment white-knockoutmotion spatial-parallaxpower summoninstrument summon→VR used to chase the prettiest graphics | |||||||
| 2 | ![]() matches intent shared field signature-3d | hook | 5.2–10.2s | kinetic-build | icon·white-knockout | ♪ node_lock | Pretty worlds still made people queasy and pull the headset off fast. on-screen: But pretty worlds still made people sick |
expected on screen: red ground · cone hero in the shared Signal Field · Augur leads · mark · kinetic-build · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual markshape coneground redtreatment white-knockoutmotion kinetic-buildpower laser-lockinstrument laser-trace→But pretty worlds still made people sick | |||||||
| 3 | ![]() matches intent NumberedList template | teach | 10.2–15.2s | kinetic-build | icon·liquid-chrome | ♪ node_lock | The lesson that holds: comfort comes before graphics, every single time. on-screen: Comfort comes first, always |
expected on screen: red ground · a NumberedList panel over a dimmed Signal Field · Augur leads · node-graph · kinetic-build · icon·liquid-chrome logo · caption bottom-left spec (the prompt): comp_id NumberedListvisual node-graphshape coneground redtreatment liquid-chromemotion kinetic-buildpower morphinstrument morph+laser→Comfort comes first, alwayscurate items, nodes | |||||||
| 4 | ![]() matches intent ComparisonTable template | proof | 15.2–20.2s | receipts-count | icon·white-knockout | ♪ node_lock | Keep a steady horizon and avoid moving the camera without the user. on-screen: Keep a steady horizon, no sudden moves |
expected on screen: red ground · a ComparisonTable panel over a dimmed Signal Field · Augur leads · receipts · receipts-count · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id ComparisonTablevisual receiptsshape coneground redtreatment white-knockoutmotion receipts-countpower receiptsinstrument spotlight→Keep a steady horizon, no sudden movescurate colA, colB, rows, statsLabels | |||||||
| 5 | ![]() matches intent CodeWindow template | diff | 20.2–25.2s | crossfade-8f | icon·liquid-chrome | ♪ node_lock | A steady frame beats a pretty one your stomach cannot forgive. on-screen: A steady frame beats a pretty one |
expected on screen: red ground · a CodeWindow panel over a dimmed Signal Field · Augur leads · code · crossfade-8f · icon·liquid-chrome logo · caption bottom-left spec (the prompt): comp_id CodeWindowvisual codeshape coneground redtreatment liquid-chromemotion crossfade-8fpower morphinstrument morph→A steady frame beats a pretty onecurate codeLines, windowTitle | |||||||
| 6 | ![]() matches intent ChecklistCard template | teach | 25.2–30.7s | kinetic-build | icon·white-knockout | ♪ node_lock | Now we let a tool flag the camera moves that tend to turn stomachs. on-screen: Now AI flags motion that turns stomachs |
expected on screen: red ground · a ChecklistCard panel over a dimmed Signal Field · Augur leads · node-graph · kinetic-build · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id ChecklistCardvisual node-graphshape coneground redtreatment white-knockoutmotion kinetic-buildpower morphinstrument morph+laser→Now AI flags motion that turns stomachscurate items, nodes | |||||||
| 7 | ![]() matches intent KpiGrid template | proof | 30.7–35.7s | receipts-count | icon·liquid-chrome | ♪ node_lock | You catch the queasy moment in testing instead of from angry reviews. on-screen: Catch the queasy moment in testing |
expected on screen: red ground · a KpiGrid panel over a dimmed Signal Field · Augur leads · receipts · receipts-count · icon·liquid-chrome logo · caption bottom-left spec (the prompt): comp_id KpiGridvisual receiptsshape coneground redtreatment liquid-chromemotion receipts-countpower receiptsinstrument spotlight→Catch the queasy moment in testingcurate kpis, statsLabels | |||||||
| 8 | ![]() matches intent ProcessFlow template | step | 35.7–40.900000000000006s | kinetic-build | icon·white-knockout | ♪ node_lock | Lock the horizon, move only with the user, then test for comfort first. on-screen: Lock horizon, move with user, test |
expected on screen: red ground · a ProcessFlow panel over a dimmed Signal Field · Augur leads · pipeline · kinetic-build · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id ProcessFlowvisual pipelineshape coneground redtreatment white-knockoutmotion kinetic-buildpower throwinstrument laser-trace→Lock horizon, move with user, testcurate stages, steps | |||||||
| 9 | ![]() matches intent shared field signature-3d | resolve | 40.9–46.4s | coalescence | icon·white-knockout | ♪ bed_out | The Big T-M builds VR for the gut first, and the graphics come second. on-screen: The Big T-M builds for the gut |
expected on screen: red ground · cone hero in the shared Signal Field · Augur leads · coalescence · coalescence · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual coalescenceshape coneground redtreatment white-knockoutmotion coalescencepower coalescenceinstrument coalescence→The Big T-M builds for the gut | |||||||