Back Office · office.temerarii.xyz
One asset, all the way in — composition, the wireframe + storyboard, the output format stack, and the template, all read from the SAME content-index record. The expected output matches what /media surfaces for this post.
post social-W25-Sat-2kind threadweek W25date 2026-06-27campaign thread · Satpillar emerging_techbeat Satasset videoduration 46.4sground redscenes 9

Checklist the per-video bar — engine/sim

98.5/100
plain languagevo coverageno dead airuniquenesscaption fitcompletenesscleanliness
quantitative quality · weights learn from your reviews (engine.sim.memory review social-W25-Sat-2 good|bad)
⚠ 1 flag(s) — not yet ship-ready: copy_generic · see docs/strategy/VIDEO-CHECKLIST.md

Composition comp · template family · expected output

composition SceneReelfamily / template SignalFieldReel
9:16 Reelpending1:1 Squarepending16:9 Widepending9:16 4Kpending1:1 4Kpending16:9 4KpendingGIF (SMS)pending
render pending — silent master not yet on disk
expected output: 0/7 rendered — same matrix the /media preview surfaces for this asset.

Composition layer × scene 9 scenes · 46.4s · comp_id + rendered still + tier + the script

#Layer (comp_id · still · tier)BeatTimecodeMotionLogoAudioVO / on-screen / caption
1s1
matches intent
shared field
signature-3d
open0–5.2sspatial-parallaxicon·white-knockout♪ bed_in
The old way of building VR chased the prettiest graphics it could render.
on-screen: VR used to chase the prettiest graphics
expected on screen: red ground · cone hero in the shared Signal Field · Augur leads · node-graph · spatial-parallax · icon·white-knockout logo · caption bottom-left
spec (the prompt): comp_id shared Signal Fieldvisual node-graphshape coneground redtreatment white-knockoutmotion spatial-parallaxpower summoninstrument summon→VR used to chase the prettiest graphics
2s2
matches intent
shared field
signature-3d
hook5.2–10.2skinetic-buildicon·white-knockout♪ node_lock
Pretty worlds still made people queasy and pull the headset off fast.
on-screen: But pretty worlds still made people sick
expected on screen: red ground · cone hero in the shared Signal Field · Augur leads · mark · kinetic-build · icon·white-knockout logo · caption bottom-left
spec (the prompt): comp_id shared Signal Fieldvisual markshape coneground redtreatment white-knockoutmotion kinetic-buildpower laser-lockinstrument laser-trace→But pretty worlds still made people sick
3s3
matches intent
NumberedList
template
teach10.2–15.2skinetic-buildicon·liquid-chrome♪ node_lock
The lesson that holds: comfort comes before graphics, every single time.
on-screen: Comfort comes first, always
expected on screen: red ground · a NumberedList panel over a dimmed Signal Field · Augur leads · node-graph · kinetic-build · icon·liquid-chrome logo · caption bottom-left
spec (the prompt): comp_id NumberedListvisual node-graphshape coneground redtreatment liquid-chromemotion kinetic-buildpower morphinstrument morph+laser→Comfort comes first, alwayscurate items, nodes
4s4
matches intent
ComparisonTable
template
proof15.2–20.2sreceipts-counticon·white-knockout♪ node_lock
Keep a steady horizon and avoid moving the camera without the user.
on-screen: Keep a steady horizon, no sudden moves
expected on screen: red ground · a ComparisonTable panel over a dimmed Signal Field · Augur leads · receipts · receipts-count · icon·white-knockout logo · caption bottom-left
spec (the prompt): comp_id ComparisonTablevisual receiptsshape coneground redtreatment white-knockoutmotion receipts-countpower receiptsinstrument spotlight→Keep a steady horizon, no sudden movescurate colA, colB, rows, statsLabels
5s5
matches intent
CodeWindow
template
diff20.2–25.2scrossfade-8ficon·liquid-chrome♪ node_lock
A steady frame beats a pretty one your stomach cannot forgive.
on-screen: A steady frame beats a pretty one
expected on screen: red ground · a CodeWindow panel over a dimmed Signal Field · Augur leads · code · crossfade-8f · icon·liquid-chrome logo · caption bottom-left
spec (the prompt): comp_id CodeWindowvisual codeshape coneground redtreatment liquid-chromemotion crossfade-8fpower morphinstrument morph→A steady frame beats a pretty onecurate codeLines, windowTitle
6s6
matches intent
ChecklistCard
template
teach25.2–30.7skinetic-buildicon·white-knockout♪ node_lock
Now we let a tool flag the camera moves that tend to turn stomachs.
on-screen: Now AI flags motion that turns stomachs
expected on screen: red ground · a ChecklistCard panel over a dimmed Signal Field · Augur leads · node-graph · kinetic-build · icon·white-knockout logo · caption bottom-left
spec (the prompt): comp_id ChecklistCardvisual node-graphshape coneground redtreatment white-knockoutmotion kinetic-buildpower morphinstrument morph+laser→Now AI flags motion that turns stomachscurate items, nodes
7s7
matches intent
KpiGrid
template
proof30.7–35.7sreceipts-counticon·liquid-chrome♪ node_lock
You catch the queasy moment in testing instead of from angry reviews.
on-screen: Catch the queasy moment in testing
expected on screen: red ground · a KpiGrid panel over a dimmed Signal Field · Augur leads · receipts · receipts-count · icon·liquid-chrome logo · caption bottom-left
spec (the prompt): comp_id KpiGridvisual receiptsshape coneground redtreatment liquid-chromemotion receipts-countpower receiptsinstrument spotlight→Catch the queasy moment in testingcurate kpis, statsLabels
8s8
matches intent
ProcessFlow
template
step35.7–40.900000000000006skinetic-buildicon·white-knockout♪ node_lock
Lock the horizon, move only with the user, then test for comfort first.
on-screen: Lock horizon, move with user, test
expected on screen: red ground · a ProcessFlow panel over a dimmed Signal Field · Augur leads · pipeline · kinetic-build · icon·white-knockout logo · caption bottom-left
spec (the prompt): comp_id ProcessFlowvisual pipelineshape coneground redtreatment white-knockoutmotion kinetic-buildpower throwinstrument laser-trace→Lock horizon, move with user, testcurate stages, steps
9s9
matches intent
shared field
signature-3d
resolve40.9–46.4scoalescenceicon·white-knockout♪ bed_out
The Big T-M builds VR for the gut first, and the graphics come second.
on-screen: The Big T-M builds for the gut
expected on screen: red ground · cone hero in the shared Signal Field · Augur leads · coalescence · coalescence · icon·white-knockout logo · caption bottom-left
spec (the prompt): comp_id shared Signal Fieldvisual coalescenceshape coneground redtreatment white-knockoutmotion coalescencepower coalescenceinstrument coalescence→The Big T-M builds for the gut

Format stack 3 aspects · same scenes[], re-cropped

9:16
1080×1920
Stories · TikTok · YouTube Shorts · Reels
1:1
1080×1080
LinkedIn · Facebook · Instagram
16:9
1920×1080
X/Twitter · YouTube · LinkedIn video

Channels 9 destinations

LinkedInX/TwitterYouTubeInstagramFacebookThreadsTikTokPinterestBluesky

Social captions supplemental published copy · per channel (comp_id level)

tiktokWhy VR makes people sick (AI-assisted explainer): teams chase graphics, not comfort. Keep a steady horizon, never move the camera without the user. A steady frame beats a pretty one. Let AI flag queasy motion. #vr #virtualreality #gamedev
instagramVR comfort > VR graphics. Keep a steady horizon. Never move the camera without the user. #vr #virtualreality #gamedev #xr #emergingtech
linkedinVR teams chase graphics, but comfort is what keeps the headset on. The method: keep a steady horizon and never move the camera without the user. The takeaway: a steady frame beats a pretty one the stomach cannot forgive. Let a tool flag the motion that tends to cause nausea, so you catch it in testing, not reviews.
xVR makes people sick because teams chase graphics over comfort. Keep a steady horizon, never move the camera without the user. temerarii.xyz
facebookPretty VR worlds still make people queasy. The lesson that holds: comfort before graphics. Keep a steady horizon and never move the camera without the user. AI can flag queasy motion in testing. Method's on the site.
threadsVR truth: teams chase graphics, but comfort keeps the headset on. Keep a steady horizon, never move the camera without the user. A steady frame beats a pretty one. AI can flag queasy motion.
pinterestVR design method: put comfort before graphics by keeping a steady horizon and never moving the camera without the user. Let AI flag motion that causes nausea. VR design tips, virtual reality development, XR best practices.
blueskyVR makes people sick because teams chase graphics over comfort. Keep a steady horizon, move only with the user. temerarii.xyz
youtubeWhy VR Makes People Sick (Comfort Before Graphics) VR teams chase the prettiest graphics, but comfort is what keeps the headset on. We show the lesson that holds: keep a steady horizon and never move the camera without the user. A steady frame beats a pretty one the stomach cannot forgive. Let a tool flag the motion that causes nausea so you catch it in testing.

Cross-links every lens is a view on this one record