engine.sim.memory review social-W25-Mon-4 good|bad)| # | Layer (comp_id · still · tier) | Beat | Timecode | Motion | Logo | Audio | VO / on-screen / caption |
|---|---|---|---|---|---|---|---|
| 1 | ![]() matches intent shared field signature-3d | open | 0–6.3s | spatial-parallax | icon·wireframe | ♪ bed_in | The old way said you needed perfect light and a big lens for a great shot. on-screen: Great photos used to need great light |
expected on screen: white ground · octa hero in the shared Signal Field · Lumen leads · node-graph · spatial-parallax · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual node-graphshape octaground whitetreatment wireframemotion spatial-parallaxpower summoninstrument summon→Great photos used to need great light | |||||||
| 2 | ![]() matches intent shared field signature-3d | hook | 6.3–11.8s | kinetic-build | icon·wireframe | ♪ node_lock | The truth that still holds: the shot is mostly set before you press it. on-screen: But light is set before you shoot |
expected on screen: white ground · octa hero in the shared Signal Field · Lumen leads · mark · kinetic-build · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual markshape octaground whitetreatment wireframemotion kinetic-buildpower laser-lockinstrument laser-trace→But light is set before you shoot | |||||||
| 3 | ![]() matches intent NumberedList template | teach | 11.8–17.3s | kinetic-build | icon·wireframe | ♪ node_lock | Find your one main light first, then place the subject to face into it. on-screen: Find your one light source first |
expected on screen: white ground · a NumberedList panel over a dimmed Signal Field · Lumen leads · node-graph · kinetic-build · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id NumberedListvisual node-graphshape octaground whitetreatment wireframemotion kinetic-buildpower morphinstrument morph+laser→Find your one light source firstcurate items, nodes | |||||||
| 4 | ![]() matches intent RankList template | proof | 17.3–22.5s | receipts-count | icon·wireframe | ♪ node_lock | A window and a turned shoulder beat a kit of flashes pointed wrong. on-screen: Window light, subject turned toward it |
expected on screen: white ground · a RankList panel over a dimmed Signal Field · Lumen leads · receipts · receipts-count · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id RankListvisual receiptsshape octaground whitetreatment wireframemotion receipts-countpower receiptsinstrument spotlight→Window light, subject turned toward itcurate rows, statsLabels | |||||||
| 5 | ![]() matches intent LogStream template | diff | 22.5–27.5s | crossfade-8f | icon·wireframe | ♪ node_lock | Ten lights aimed badly look worse than one soft light placed right. on-screen: One good light beats ten bad ones |
expected on screen: white ground · a LogStream panel over a dimmed Signal Field · Lumen leads · code · crossfade-8f · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id LogStreamvisual codeshape octaground whitetreatment wireframemotion crossfade-8fpower morphinstrument morph→One good light beats ten bad onescurate codeLines, rows | |||||||
| 6 | ![]() matches intent ChecklistCard template | teach | 27.5–33.0s | kinetic-build | icon·wireframe | ♪ node_lock | Now we let a model sort the burst and surface the sharp, in-focus frames. on-screen: Now AI helps you cull the keepers |
expected on screen: white ground · a ChecklistCard panel over a dimmed Signal Field · Lumen leads · node-graph · kinetic-build · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id ChecklistCardvisual node-graphshape octaground whitetreatment wireframemotion kinetic-buildpower morphinstrument morph+laser→Now AI helps you cull the keeperscurate items, nodes | |||||||
| 7 | ![]() matches intent StatScoreboard template | proof | 33.0–38.5s | receipts-count | icon·wireframe | ♪ node_lock | Out of a few hundred frames, the keepers float up in seconds, not hours. on-screen: Hundreds of shots, the keepers found |
expected on screen: white ground · a StatScoreboard panel over a dimmed Signal Field · Lumen leads · receipts · receipts-count · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id StatScoreboardvisual receiptsshape octaground whitetreatment wireframemotion receipts-countpower receiptsinstrument spotlight→Hundreds of shots, the keepers foundcurate pillar, stats, statsLabels | |||||||
| 8 | ![]() matches intent FlowSchematic template | step | 38.5–44.0s | kinetic-build | icon·wireframe | ♪ node_lock | Set one light, shoot a burst, then let the model find the sharp keepers. on-screen: Set light, burst, let AI cull |
expected on screen: white ground · a FlowSchematic panel over a dimmed Signal Field · Lumen leads · pipeline · kinetic-build · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id FlowSchematicvisual pipelineshape octaground whitetreatment wireframemotion kinetic-buildpower throwinstrument laser-trace→Set light, burst, let AI cullcurate stages, steps | |||||||
| 9 | ![]() matches intent shared field signature-3d | resolve | 44.0–49.9s | coalescence | icon·wireframe | ♪ bed_out | The Big T-M nails the light first, then uses AI to sort the keepers fast. on-screen: The Big T-M sets light first |
expected on screen: white ground · octa hero in the shared Signal Field · Lumen leads · coalescence · coalescence · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual coalescenceshape octaground whitetreatment wireframemotion coalescencepower coalescenceinstrument coalescence→The Big T-M sets light first | |||||||