engine.sim.memory review social-W25-Fri-3 good|bad)| # | Layer (comp_id · still · tier) | Beat | Timecode | Motion | Logo | Audio | VO / on-screen / caption |
|---|---|---|---|---|---|---|---|
| 1 | ![]() matches intent shared field signature-3d | open | 0–5.2s | spatial-parallax | icon·liquid-chrome | ♪ bed_in | The old way of selling software pushed every feature in the first demo. on-screen: SaaS used to push every feature |
expected on screen: black ground · dodeca hero in the shared Signal Field · Mensor leads · node-graph · spatial-parallax · icon·liquid-chrome logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual node-graphshape dodecaground blacktreatment liquid-chromemotion spatial-parallaxpower summoninstrument summon→SaaS used to push every feature | |||||||
| 2 | ![]() matches intent shared field signature-3d | hook | 5.2–10.2s | kinetic-build | icon·wireframe | ♪ node_lock | People signed up, never got value, and quietly stopped logging in. on-screen: People bought, then never logged in |
expected on screen: black ground · dodeca hero in the shared Signal Field · Mensor leads · mark · kinetic-build · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual markshape dodecaground blacktreatment wireframemotion kinetic-buildpower laser-lockinstrument laser-trace→People bought, then never logged in | |||||||
| 3 | ![]() matches intent NumberedList template | teach | 10.2–15.399999999999999s | kinetic-build | icon·wireframe | ♪ node_lock | The fix that holds: find the one action that keeps people coming back. on-screen: Find the one action that keeps users |
expected on screen: black ground · a NumberedList panel over a dimmed Signal Field · Mensor leads · node-graph · kinetic-build · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id NumberedListvisual node-graphshape dodecaground blacktreatment wireframemotion kinetic-buildpower morphinstrument morph+laser→Find the one action that keeps userscurate items, nodes | |||||||
| 4 | ![]() matches intent RankList template | proof | 15.4–21.7s | receipts-count | icon·wireframe | ♪ node_lock | Whatever that action is, get a new user to it on day one, not week three. on-screen: Get them to that aha fast |
expected on screen: black ground · a RankList panel over a dimmed Signal Field · Mensor leads · receipts · receipts-count · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id RankListvisual receiptsshape dodecaground blacktreatment wireframemotion receipts-countpower receiptsinstrument spotlight→Get them to that aha fastcurate rows, statsLabels | |||||||
| 5 | ![]() matches intent LogStream template | diff | 21.7–26.9s | crossfade-8f | icon·wireframe | ♪ node_lock | More features do not save a confused user. A clear first win does. on-screen: Onboarding beats more features |
expected on screen: black ground · a LogStream panel over a dimmed Signal Field · Mensor leads · code · crossfade-8f · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id LogStreamvisual codeshape dodecaground blacktreatment wireframemotion crossfade-8fpower morphinstrument morph→Onboarding beats more featurescurate codeLines, rows | |||||||
| 6 | ![]() matches intent ChecklistCard template | teach | 26.9–32.4s | kinetic-build | icon·wireframe | ♪ node_lock | Now we let a model read the product logs and flag where users stall. on-screen: Now AI spots where users get stuck |
expected on screen: black ground · a ChecklistCard panel over a dimmed Signal Field · Mensor leads · node-graph · kinetic-build · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id ChecklistCardvisual node-graphshape dodecaground blacktreatment wireframemotion kinetic-buildpower morphinstrument morph+laser→Now AI spots where users get stuckcurate items, nodes | |||||||
| 7 | ![]() matches intent StatScoreboard template | proof | 32.4–37.9s | receipts-count | icon·wireframe | ♪ node_lock | It shows the exact step that loses people, so you fix that one screen. on-screen: It shows the step that loses them |
expected on screen: black ground · a StatScoreboard panel over a dimmed Signal Field · Mensor leads · receipts · receipts-count · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id StatScoreboardvisual receiptsshape dodecaground blacktreatment wireframemotion receipts-countpower receiptsinstrument spotlight→It shows the step that loses themcurate pillar, stats, statsLabels | |||||||
| 8 | ![]() matches intent PipelineMap template | step | 37.9–42.9s | kinetic-build | icon·wireframe | ♪ node_lock | Find the action that retains, route every new user straight to it. on-screen: Find the key action, route there |
expected on screen: black ground · a PipelineMap panel over a dimmed Signal Field · Mensor leads · pipeline · kinetic-build · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id PipelineMapvisual pipelineshape dodecaground blacktreatment wireframemotion kinetic-buildpower throwinstrument laser-trace→Find the key action, route therecurate stages, steps | |||||||
| 9 | ![]() matches intent shared field signature-3d | resolve | 42.9–48.4s | coalescence | icon·liquid-chrome | ♪ bed_out | The Big T-M sells the first win, not a list of features nobody uses. on-screen: The Big T-M sells the win |
expected on screen: black ground · dodeca hero in the shared Signal Field · Mensor leads · coalescence · coalescence · icon·liquid-chrome logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual coalescenceshape dodecaground blacktreatment liquid-chromemotion coalescencepower coalescenceinstrument coalescence→The Big T-M sells the win | |||||||