engine.sim.memory review social-W24-Thu-4 good|bad)| # | Layer (comp_id · still · tier) | Beat | Timecode | Motion | Logo | Audio | VO / on-screen / caption |
|---|---|---|---|---|---|---|---|
| 1 | ![]() matches intent shared field signature-3d | open | 0–5.2s | spatial-parallax | icon·liquid-chrome | ♪ bed_in | Most teams make one animation and then jam it into nine wrong sizes. on-screen: One animation, nine wrong sizes |
expected on screen: red ground · icosa hero in the shared Signal Field · Signum leads · node-graph · spatial-parallax · icon·liquid-chrome logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual node-graphshape icosaground redtreatment liquid-chromemotion spatial-parallaxpower summoninstrument summon→One animation, nine wrong sizes | |||||||
| 2 | ![]() matches intent shared field signature-3d | hook | 5.2–11.8s | kinetic-build | icon·white-knockout | ♪ node_lock | Here is how The Big T-M scales motion to every feed without redoing the work nine times. on-screen: How AI scales motion correctly |
expected on screen: red ground · icosa hero in the shared Signal Field · Signum leads · mark · kinetic-build · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual markshape icosaground redtreatment white-knockoutmotion kinetic-buildpower laser-lockinstrument laser-trace→How AI scales motion correctly | |||||||
| 3 | ![]() matches intent NumberedList template | teach | 11.8–18.8s | kinetic-build | icon·liquid-chrome | ♪ node_lock | Build the animation as code with the text and timing as inputs, not baked into a video file. on-screen: Build it as code, not a video |
expected on screen: red ground · a NumberedList panel over a dimmed Signal Field · Signum leads · node-graph · kinetic-build · icon·liquid-chrome logo · caption bottom-left spec (the prompt): comp_id NumberedListvisual node-graphshape icosaground redtreatment liquid-chromemotion kinetic-buildpower morphinstrument morph+laser→Build it as code, not a videocurate items, nodes | |||||||
| 4 | ![]() matches intent RankList template | proof | 18.8–25.8s | receipts-count | icon·white-knockout | ♪ node_lock | The proof: change the size or the words and you re-render in minutes instead of re-animating for days. on-screen: Re-render, never re-animate |
expected on screen: red ground · a RankList panel over a dimmed Signal Field · Signum leads · receipts · receipts-count · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id RankListvisual receiptsshape icosaground redtreatment white-knockoutmotion receipts-countpower receiptsinstrument spotlight→Re-render, never re-animatecurate rows, statsLabels | |||||||
| 5 | ![]() matches intent DiffCard template | diff | 25.8–32.4s | crossfade-8f | icon·liquid-chrome | ♪ node_lock | The old way was exporting each format by hand and praying the captions stayed inside the frame. on-screen: Old way: export each one by hand |
expected on screen: red ground · a DiffCard panel over a dimmed Signal Field · Signum leads · code · crossfade-8f · icon·liquid-chrome logo · caption bottom-left spec (the prompt): comp_id DiffCardvisual codeshape icosaground redtreatment liquid-chromemotion crossfade-8fpower morphinstrument morph→Old way: export each one by handcurate codeLines, lines | |||||||
| 6 | ![]() matches intent ChecklistCard template | teach | 32.4–39.4s | kinetic-build | icon·white-knockout | ♪ node_lock | Now you let a model rough out the in-between frames, then you fix the timing so it breathes. on-screen: Let AI draft the in-betweens |
expected on screen: red ground · a ChecklistCard panel over a dimmed Signal Field · Signum leads · node-graph · kinetic-build · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id ChecklistCardvisual node-graphshape icosaground redtreatment white-knockoutmotion kinetic-buildpower morphinstrument morph+laser→Let AI draft the in-betweenscurate items, nodes | |||||||
| 7 | ![]() matches intent StatScoreboard template | proof | 39.4–46.4s | receipts-count | icon·liquid-chrome | ♪ node_lock | The receipt is energy that survives the crop: vertical, square, and wide all feel like the same piece. on-screen: Same energy, every aspect ratio |
expected on screen: red ground · a StatScoreboard panel over a dimmed Signal Field · Signum leads · receipts · receipts-count · icon·liquid-chrome logo · caption bottom-left spec (the prompt): comp_id StatScoreboardvisual receiptsshape icosaground redtreatment liquid-chromemotion receipts-countpower receiptsinstrument spotlight→Same energy, every aspect ratiocurate pillar, stats, statsLabels | |||||||
| 8 | ![]() matches intent ListCard template | step | 46.4–51.9s | kinetic-build | icon·white-knockout | ♪ node_lock | Set safe zones for captions once, so nothing important ever hides behind the interface. on-screen: Caption-safe zones, always |
expected on screen: red ground · a ListCard panel over a dimmed Signal Field · Signum leads · pipeline · kinetic-build · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id ListCardvisual pipelineshape icosaground redtreatment white-knockoutmotion kinetic-buildpower throwinstrument laser-trace→Caption-safe zones, alwayscurate items, stages, steps | |||||||
| 9 | ![]() matches intent shared field signature-3d | resolve | 51.9–56.9s | coalescence | icon·liquid-chrome | ♪ bed_out | Make it once and ship it everywhere, properly. on-screen: Make it once, ship it everywhere |
expected on screen: red ground · icosa hero in the shared Signal Field · Signum leads · coalescence · coalescence · icon·liquid-chrome logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual coalescenceshape icosaground redtreatment liquid-chromemotion coalescencepower coalescenceinstrument coalescence→Make it once, ship it everywhere | |||||||