Back Office · office.temerarii.xyz
One asset, all the way in — composition, the wireframe + storyboard, the output format stack, and the template, all read from the SAME content-index record. The expected output matches what /media surfaces for this post.
post longform-W52-Tuekind longformweek W52date 2026-12-29campaign longform-youtubepillar performancebeat asset videoduration 181.1sground blackscenes 8

Checklist the per-video bar — engine/sim

98.4/100
plain languagevo coverageno dead airuniquenesscaption fitcompletenesscleanliness
quantitative quality · weights learn from your reviews (engine.sim.memory review longform-W52-Tue good|bad)
⚠ 1 flag(s) — not yet ship-ready: copy_generic · see docs/strategy/VIDEO-CHECKLIST.md

Composition comp · template family · expected output

composition LongFormChaptersfamily / template LongFormChapters
9:16 Reelpending1:1 Squarepending16:9 Widepending9:16 4Kpending1:1 4Kpending16:9 4KpendingGIF (SMS)pending
render pending — silent master not yet on disk
expected output: 0/7 rendered — same matrix the /media preview surfaces for this asset.

Composition layer × scene 8 scenes · 181.1s · comp_id + rendered still + tier + the script

#Layer (comp_id · still · tier)BeatTimecodeMotionLogoAudioVO / on-screen / caption
1s1
matches intent
shared field
signature-3d
open0–22.0sspatial-parallaxicon·wireframe♪ bed_in
Still exploring what is next this week. Today, augmented reality, which sounds like a sci-fi visor but mostly runs on the phone already in your customer's pocket. By the end you will know how to put a digital thing into a real room, through a plain web link, with no app to install. That last part is the whole trick.
on-screen: Augmented reality without the headset
expected on screen: black ground · dodeca hero in the shared Signal Field · Mensor leads · node-graph · spatial-parallax · icon·wireframe logo · caption bottom-left
spec (the prompt): comp_id shared Signal Fieldvisual node-graphshape dodecaground blacktreatment wireframemotion spatial-parallaxpower summoninstrument summon→Augmented reality without the headset
2s2
matches intent
NumberedList
template
teach22.0–44.3skinetic-buildicon·wireframe♪ node_lock
First, strip the word down. AR means the camera shows the real world and the software draws something on top that sticks to it. A chair on your floor. A label on a machine. The hard part is making the drawing stay put when the camera moves. Modern phones do that math for you. You just supply the thing to draw.
on-screen: AR is just camera plus overlay
expected on screen: black ground · a NumberedList panel over a dimmed Signal Field · Mensor leads · node-graph · kinetic-build · icon·wireframe logo · caption bottom-left
spec (the prompt): comp_id NumberedListvisual node-graphshape dodecaground blacktreatment wireframemotion kinetic-buildpower morphinstrument morph+laser→AR is just camera plus overlaycurate items, nodes
3s3
matches intent
ChecklistCard
template
teach44.3–68.1skinetic-buildicon·wireframe♪ node_lock
Second move. Skip the app store. Both big phone makers can open an AR view straight from a web page using built-in formats, a USDZ file on one side and a glTF file on the other. You host the 3D file, you link to it, the phone does the rest. We build for the browser first because a link beats a download every single time.
on-screen: Ship it through the browser
expected on screen: black ground · a ChecklistCard panel over a dimmed Signal Field · Mensor leads · node-graph · kinetic-build · icon·wireframe logo · caption bottom-left
spec (the prompt): comp_id ChecklistCardvisual node-graphshape dodecaground blacktreatment wireframemotion kinetic-buildpower morphinstrument morph+laser→Ship it through the browsercurate items, nodes
4s4
matches intent
PipelineMap
template
teach68.1–92.19999999999999skinetic-buildicon·wireframe♪ node_lock
Third move. You need the object as a 3D model. You can photograph a real product from every angle and let a photogrammetry tool stitch it into a model, or generate one from a text prompt with an image-to-3D service and clean it up. We keep the file small, because a heavy model is a slow model, and a slow AR view is a closed tab.
on-screen: Turn a product into a 3D file
expected on screen: black ground · a PipelineMap panel over a dimmed Signal Field · Mensor leads · node-graph · kinetic-build · icon·wireframe logo · caption bottom-left
spec (the prompt): comp_id PipelineMapvisual node-graphshape dodecaground blacktreatment wireframemotion kinetic-buildpower morphinstrument morph+laser→Turn a product into a 3D filecurate nodes, stages
5s5
matches intent
JsonDiff
template
teach92.2–115.6skinetic-buildicon·wireframe♪ node_lock
Fourth move. To pin the overlay to an exact spot, give the camera something to lock onto: a printed code, a logo, a flat surface. We use a marker on point-of-sale displays so the digital piece lands in the same place every time. Tell the model where to start and it stays honest. No marker means it drifts, and drift breaks the illusion fast.
on-screen: Anchor it to a real marker
expected on screen: black ground · a JsonDiff panel over a dimmed Signal Field · Mensor leads · node-graph · kinetic-build · icon·wireframe logo · caption bottom-left
spec (the prompt): comp_id JsonDiffvisual node-graphshape dodecaground blacktreatment wireframemotion kinetic-buildpower morphinstrument morph+laser→Anchor it to a real markercurate fileName, lines, nodes
6s6
matches intent
StackTrace
template
teach115.6–135.4skinetic-buildicon·wireframe♪ node_lock
Fifth move. Your nicest phone is not your customer's phone. We test the AR view on old, slow, cheap devices on purpose, because that is what most people actually carry. If it loads and holds steady there, it holds everywhere. Build for the worst phone in the room and the good ones come free.
on-screen: Test on real, cheap phones
expected on screen: black ground · a StackTrace panel over a dimmed Signal Field · Mensor leads · node-graph · kinetic-build · icon·wireframe logo · caption bottom-left
spec (the prompt): comp_id StackTracevisual node-graphshape dodecaground blacktreatment wireframemotion kinetic-buildpower morphinstrument morph+laser→Test on real, cheap phonescurate errMsg, errType, fix, frames, nodes
7s7
matches intent
StatScoreboard
template
proof135.4–157.0sreceipts-counticon·wireframe♪ node_lock
Honest proof. Our brand is built on eight pillar shapes that move through space. We have placed those shapes into real rooms through the browser, no app, to test the same path a client product would take. We are not selling you a render of AR. We ran the pipeline on our own marks first, in public, at office.temerarii.xyz.
on-screen: We staged our own pillars in space
expected on screen: black ground · a StatScoreboard panel over a dimmed Signal Field · Mensor leads · receipts · receipts-count · icon·wireframe logo · caption bottom-left
spec (the prompt): comp_id StatScoreboardvisual receiptsshape dodecaground blacktreatment wireframemotion receipts-countpower receiptsinstrument spotlight→We staged our own pillars in spacecurate pillar, stats, statsLabels
8s8
matches intent
shared field
signature-3d
resolve157.0–181.1scoalescenceicon·wireframe♪ bed_out
Takeaway. AR is not a headset you wait for, it is a link you can ship this month. Make one product into a small 3D file, host it, and put a try-it-in-your-room button on the page. Watch one customer aim a phone at their own floor and decide. That is the next thing, and it runs on the device they already have. See it at office.temerarii.xyz.
on-screen: Put one product in a room
expected on screen: black ground · dodeca hero in the shared Signal Field · Mensor leads · coalescence · coalescence · icon·wireframe logo · caption bottom-left
spec (the prompt): comp_id shared Signal Fieldvisual coalescenceshape dodecaground blacktreatment wireframemotion coalescencepower coalescenceinstrument coalescence→Put one product in a room

Format stack 1 aspects · same scenes[], re-cropped

16:9
1920×1080
X/Twitter · YouTube · LinkedIn video

Channels 2 destinations

YouTubeBlog

Social captions supplemental published copy · per channel (comp_id level)

youtubeAugmented reality without the headset: put a product in a room from a link AR sounds like a sci-fi visor but mostly runs on the phone already in your customer's pocket. By the end you will know how to put a digital thing into a real room, through a plain web link, with no app to install. That last part is the whole trick. The moves: - AR is just camera plus overlay. The camera shows the real world and the software draws something on top that sticks to it, a chair on your floor, a label on a machine. The hard part is making the drawing stay put when the camera moves. Modern phones do that math for you. You just supply the thing to draw. - Ship it through the browser. Skip the app store. Both big phone makers can open an AR view straight from a web page using built-in formats, a USDZ file on one side and a glTF file on the other. Host the 3D file, link to it, the phone does the rest. A link beats a download every single time. - Turn a product into a 3D file. Photograph a real product from every angle and let a photogrammetry tool stitch it into a model, or generate one from a text prompt with an image-to-3D service and clean it up. Keep the file small, because a heavy model is a slow model, and a slow AR view is a closed tab. - Anchor it to a real marker. To pin the overlay to an exact spot, give the camera something to lock onto, a printed code, a logo, a flat surface. Tell the model where to start and it stays honest. No marker means it drifts, and drift breaks the illusion fast. - Test on real, cheap phones. Your nicest phone is not your customer's phone. Test the AR view on old, slow, cheap devices on purpose. If it loads and holds steady there, it holds everywhere. Build for the worst phone in the room and the good ones come free. The honest proof: our brand is built on eight pillar shapes that move through space. We have placed those shapes into real rooms through the browser, no app, to test the same path a client product would take. We ran the pipeline on our own marks first, in public. AR is not a headset you wait for, it is a link you can ship this month. Make one product into a small 3D file, host it, and put a try-it-in-your-room button on the page. See it at office.temerarii.xyz Keywords: web AR, augmented reality no app, USDZ, glTF, photogrammetry, image to 3D, view in your room, AR product preview

Cross-links every lens is a view on this one record