Back Office · office.temerarii.xyz
One published post, granular — the Social for W52 Sat, its copy, its output-policy format, and the video master it derives from. Part of the day's full output set.
postW52-Sat-social-4kindSocialweekW52daySatdate2027-01-02campaignlongform-youtubecadence5/day floor × 9 channels

Copy the published post text

It actually works — the open, running machine (proof on screen)
copy ready · render pending

Output-policy spec format · dimensions (asset_specs.output_policy)

formatnative cut · 9:16 · 1:1 · 16:9 dims1080×1920 · 1080×1080 · 1920×1080 cadence5/day floor × 9 channels

Channels 9 destinations

TikTokInstagramLinkedInX/TwitterFacebookThreadsPinterestBlueskyYouTube

This post a distinct social asset — its own angle, storyboard, and cuts

social-W52-Sat-4
5-distinct-social/day · 9:16 master → 1:1 / 16:9 cuts per channel

Channel-cuts this asset → 9 native captions (one master · per-platform aspect+copy)

ChannelNative caption
Tiktokauthor native
Instagramauthor native
Linkedinauthor native
Xauthor native
Facebookauthor native
Threadsauthor native
Pinterestauthor native
Blueskyauthor native
Youtubeauthor native

Composition layer × scene 9 scenes · this post's OWN storyboard (distinct per asset)

#Layer (comp_id · still · tier)BeatTimecodeMotionLogoAudioVO / on-screen / caption
1s1
first render · fix pending
shared field
signature-3dgeneric_scene
open0–5.2sspatial-parallaxicon·white-knockout♪ bed_in
It actually works — the open, running machine (proof on screen) — open
on-screen: It actually works
expected on screen: red ground · box hero in the shared Signal Field · Faber leads · node-graph · spatial-parallax · icon·white-knockout logo · caption bottom-left
spec (the prompt): comp_id shared Signal Fieldvisual node-graphshape boxground redtreatment white-knockoutmotion spatial-parallaxpower summoninstrument summon→It actually works — the open, running machine (proof on scre
2s2
first render · fix pending
shared field
signature-3dgeneric_scene
hook5.2–10.2skinetic-buildicon·white-knockout♪ node_lock
It actually works — the open, running machine (proof on screen)
on-screen: It actually works
expected on screen: red ground · box hero in the shared Signal Field · Faber leads · mark · kinetic-build · icon·white-knockout logo · caption bottom-left
spec (the prompt): comp_id shared Signal Fieldvisual markshape boxground redtreatment white-knockoutmotion kinetic-buildpower laser-lockinstrument laser-trace→It actually works — the open, running machine (proof on scre
3s3
first render · fix pending
NumberedList
templategeneric_scene
teach10.2–15.399999999999999skinetic-buildicon·liquid-chrome♪ node_lock
It actually works — the open, running machine (proof on screen) — teach
on-screen: It actually works
expected on screen: red ground · a NumberedList panel over a dimmed Signal Field · Faber leads · node-graph · kinetic-build · icon·liquid-chrome logo · caption bottom-left
spec (the prompt): comp_id NumberedListvisual node-graphshape boxground redtreatment liquid-chromemotion kinetic-buildpower morphinstrument morph+laser→It actually works — the open, running machine (proof on screcurate items, nodes
4s4
first render · fix pending
ComparisonTable
templategeneric_scene
proof15.4–20.6sreceipts-counticon·white-knockout♪ node_lock
It actually works — the open, running machine (proof on screen) — proof
on-screen: It actually works
expected on screen: red ground · a ComparisonTable panel over a dimmed Signal Field · Faber leads · receipts · receipts-count · icon·white-knockout logo · caption bottom-left
spec (the prompt): comp_id ComparisonTablevisual receiptsshape boxground redtreatment white-knockoutmotion receipts-countpower receiptsinstrument spotlight→It actually works — the open, running machine (proof on screcurate colA, colB, rows, statsLabels
5s5
first render · fix pending
TerminalRun
templategeneric_scene
diff20.6–25.8scrossfade-8ficon·liquid-chrome♪ node_lock
It actually works — the open, running machine (proof on screen) — diff
on-screen: It actually works
expected on screen: red ground · a TerminalRun panel over a dimmed Signal Field · Faber leads · code · crossfade-8f · icon·liquid-chrome logo · caption bottom-left
spec (the prompt): comp_id TerminalRunvisual codeshape boxground redtreatment liquid-chromemotion crossfade-8fpower morphinstrument morph→It actually works — the open, running machine (proof on screcurate codeLines
6s6
first render · fix pending
ChecklistCard
templategeneric_scene
teach25.8–31.0skinetic-buildicon·white-knockout♪ node_lock
It actually works — the open, running machine (proof on screen) — teach
on-screen: It actually works
expected on screen: red ground · a ChecklistCard panel over a dimmed Signal Field · Faber leads · node-graph · kinetic-build · icon·white-knockout logo · caption bottom-left
spec (the prompt): comp_id ChecklistCardvisual node-graphshape boxground redtreatment white-knockoutmotion kinetic-buildpower morphinstrument morph+laser→It actually works — the open, running machine (proof on screcurate items, nodes
7s7
first render · fix pending
KpiGrid
templategeneric_scene
proof31.0–36.2sreceipts-counticon·liquid-chrome♪ node_lock
It actually works — the open, running machine (proof on screen) — proof
on-screen: It actually works
expected on screen: red ground · a KpiGrid panel over a dimmed Signal Field · Faber leads · receipts · receipts-count · icon·liquid-chrome logo · caption bottom-left
spec (the prompt): comp_id KpiGridvisual receiptsshape boxground redtreatment liquid-chromemotion receipts-countpower receiptsinstrument spotlight→It actually works — the open, running machine (proof on screcurate kpis, statsLabels
8s8
first render · fix pending
StepFlow
templategeneric_scene
step36.2–41.400000000000006skinetic-buildicon·white-knockout♪ node_lock
It actually works — the open, running machine (proof on screen) — step
on-screen: It actually works
expected on screen: red ground · a StepFlow panel over a dimmed Signal Field · Faber leads · pipeline · kinetic-build · icon·white-knockout logo · caption bottom-left
spec (the prompt): comp_id StepFlowvisual pipelineshape boxground redtreatment white-knockoutmotion kinetic-buildpower throwinstrument laser-trace→It actually works — the open, running machine (proof on screcurate stages, steps
9s9
first render · fix pending
shared field
signature-3dgeneric_scene
resolve41.4–46.6scoalescenceicon·white-knockout♪ bed_out
It actually works — the open, running machine (proof on screen) — resolve
on-screen: It actually works
expected on screen: red ground · box hero in the shared Signal Field · Faber leads · coalescence · coalescence · icon·white-knockout logo · caption bottom-left
spec (the prompt): comp_id shared Signal Fieldvisual coalescenceshape boxground redtreatment white-knockoutmotion coalescencepower coalescenceinstrument coalescence→It actually works — the open, running machine (proof on scre

Cross-links this post in the day's output set