Back Office · office.temerarii.xyz
One published post, granular — the Social for W50 Sun, its copy, its output-policy format, and the video master it derives from. Part of the day's full output set.
postW50-Sun-social-1kindSocialweekW50daySundate2026-12-13campaignstaff-training-pillarcadence5/day floor × 9 channels

Copy the published post text

AI & Automation for GTM
copy ready · render pending

Output-policy spec format · dimensions (asset_specs.output_policy)

formatnative cut · 9:16 · 1:1 · 16:9 dims1080×1920 · 1080×1080 · 1920×1080 cadence5/day floor × 9 channels

Channels 9 destinations

TikTokInstagramLinkedInX/TwitterFacebookThreadsPinterestBlueskyYouTube

This post a distinct social asset — its own angle, storyboard, and cuts

social-W50-Sun-1
5-distinct-social/day · 9:16 master → 1:1 / 16:9 cuts per channel

Channel-cuts this asset → 9 native captions (one master · per-platform aspect+copy)

ChannelNative caption
Tiktokauthor native
Instagramauthor native
Linkedinauthor native
Xauthor native
Facebookauthor native
Threadsauthor native
Pinterestauthor native
Blueskyauthor native
Youtubeauthor native

Composition layer × scene 9 scenes · this post's OWN storyboard (distinct per asset)

#Layer (comp_id · still · tier)BeatTimecodeMotionLogoAudioVO / on-screen / caption
1s1
first render · fix pending
shared field
signature-3ddead_airgeneric_scene
open0–5.0sspatial-parallaxicon·wireframe♪ bed_in
AI & Automation for GTM — open
expected on screen: white ground · knot hero in the shared Signal Field · Magister leads · node-graph · spatial-parallax · icon·wireframe logo · caption bottom-left
spec (the prompt): comp_id shared Signal Fieldvisual node-graphshape knotground whitetreatment wireframemotion spatial-parallaxpower summoninstrument summon→AI & Automation for GTM — open
2s2
first render · fix pending
shared field
signature-3ddead_airgeneric_scene
hook5.0–10.0skinetic-buildicon·color♪ node_lock
AI & Automation for GTM
expected on screen: white ground · knot hero in the shared Signal Field · Magister leads · mark · kinetic-build · icon·color logo · caption bottom-left
spec (the prompt): comp_id shared Signal Fieldvisual markshape knotground whitetreatment colormotion kinetic-buildpower laser-lockinstrument laser-trace→AI & Automation for GTM
3s3
first render · fix pending
NumberedList
templatedead_airgeneric_scene
teach10.0–15.0skinetic-buildicon·color♪ node_lock
AI & Automation for GTM — teach
expected on screen: white ground · a NumberedList panel over a dimmed Signal Field · Magister leads · node-graph · kinetic-build · icon·color logo · caption bottom-left
spec (the prompt): comp_id NumberedListvisual node-graphshape knotground whitetreatment colormotion kinetic-buildpower morphinstrument morph+laser→AI & Automation for GTM — teachcurate items, nodes
4s4
first render · fix pending
RankList
templatedead_airgeneric_scene
proof15.0–20.0sreceipts-counticon·color♪ node_lock
AI & Automation for GTM — proof
expected on screen: white ground · a RankList panel over a dimmed Signal Field · Magister leads · receipts · receipts-count · icon·color logo · caption bottom-left
spec (the prompt): comp_id RankListvisual receiptsshape knotground whitetreatment colormotion receipts-countpower receiptsinstrument spotlight→AI & Automation for GTM — proofcurate rows, statsLabels
5s5
first render · fix pending
TerminalRun
templatedead_airgeneric_scene
diff20.0–25.0scrossfade-8ficon·color♪ node_lock
AI & Automation for GTM — diff
expected on screen: white ground · a TerminalRun panel over a dimmed Signal Field · Magister leads · code · crossfade-8f · icon·color logo · caption bottom-left
spec (the prompt): comp_id TerminalRunvisual codeshape knotground whitetreatment colormotion crossfade-8fpower morphinstrument morph→AI & Automation for GTM — diffcurate codeLines
6s6
first render · fix pending
ChecklistCard
templatedead_airgeneric_scene
teach25.0–30.0skinetic-buildicon·color♪ node_lock
AI & Automation for GTM — teach
expected on screen: white ground · a ChecklistCard panel over a dimmed Signal Field · Magister leads · node-graph · kinetic-build · icon·color logo · caption bottom-left
spec (the prompt): comp_id ChecklistCardvisual node-graphshape knotground whitetreatment colormotion kinetic-buildpower morphinstrument morph+laser→AI & Automation for GTM — teachcurate items, nodes
7s7
first render · fix pending
StatScoreboard
templatedead_airgeneric_scene
proof30.0–35.0sreceipts-counticon·color♪ node_lock
AI & Automation for GTM — proof
expected on screen: white ground · a StatScoreboard panel over a dimmed Signal Field · Magister leads · receipts · receipts-count · icon·color logo · caption bottom-left
spec (the prompt): comp_id StatScoreboardvisual receiptsshape knotground whitetreatment colormotion receipts-countpower receiptsinstrument spotlight→AI & Automation for GTM — proofcurate pillar, stats, statsLabels
8s8
first render · fix pending
StepFlow
templatedead_airgeneric_scene
step35.0–40.0skinetic-buildicon·color♪ node_lock
AI & Automation for GTM — step
expected on screen: white ground · a StepFlow panel over a dimmed Signal Field · Magister leads · pipeline · kinetic-build · icon·color logo · caption bottom-left
spec (the prompt): comp_id StepFlowvisual pipelineshape knotground whitetreatment colormotion kinetic-buildpower throwinstrument laser-trace→AI & Automation for GTM — stepcurate stages, steps
9s9
first render · fix pending
shared field
signature-3ddead_airgeneric_scene
resolve40.0–45.0scoalescenceicon·wireframe♪ bed_out
AI & Automation for GTM — resolve
expected on screen: white ground · knot hero in the shared Signal Field · Magister leads · coalescence · coalescence · icon·wireframe logo · caption bottom-left
spec (the prompt): comp_id shared Signal Fieldvisual coalescenceshape knotground whitetreatment wireframemotion coalescencepower coalescenceinstrument coalescence→AI & Automation for GTM — resolve

Cross-links this post in the day's output set