Back Office · office.temerarii.xyz
One published post, granular — the Social for W48 Thu, its copy, its output-policy format, and the video master it derives from. Part of the day's full output set.
postW48-Thu-social-2kindSocialweekW48dayThudate2026-12-03campaignlongform-youtubecadence5/day floor × 9 channels

Copy the published post text

Artificial Intelligence
copy ready · render pending

Output-policy spec format · dimensions (asset_specs.output_policy)

formatnative cut · 9:16 · 1:1 · 16:9 dims1080×1920 · 1080×1080 · 1920×1080 cadence5/day floor × 9 channels

Channels 9 destinations

TikTokInstagramLinkedInX/TwitterFacebookThreadsPinterestBlueskyYouTube

This post a distinct social asset — its own angle, storyboard, and cuts

social-W48-Thu-2
5-distinct-social/day · 9:16 master → 1:1 / 16:9 cuts per channel

Channel-cuts this asset → 9 native captions (one master · per-platform aspect+copy)

ChannelNative caption
Tiktokauthor native
Instagramauthor native
Linkedinauthor native
Xauthor native
Facebookauthor native
Threadsauthor native
Pinterestauthor native
Blueskyauthor native
Youtubeauthor native

Composition layer × scene 9 scenes · this post's OWN storyboard (distinct per asset)

#Layer (comp_id · still · tier)BeatTimecodeMotionLogoAudioVO / on-screen / caption
1s1
first render · fix pending
shared field
signature-3ddead_airgeneric_scene
open0–5.0sspatial-parallaxicon·liquid-chrome♪ bed_in
Artificial Intelligence — open
expected on screen: red ground · cone hero in the shared Signal Field · Augur leads · node-graph · spatial-parallax · icon·liquid-chrome logo · caption bottom-left
spec (the prompt): comp_id shared Signal Fieldvisual node-graphshape coneground redtreatment liquid-chromemotion spatial-parallaxpower summoninstrument summon→Artificial Intelligence — open
2s2
first render · fix pending
shared field
signature-3ddead_airgeneric_scene
hook5.0–10.0skinetic-buildicon·white-knockout♪ node_lock
Artificial Intelligence
expected on screen: red ground · cone hero in the shared Signal Field · Augur leads · mark · kinetic-build · icon·white-knockout logo · caption bottom-left
spec (the prompt): comp_id shared Signal Fieldvisual markshape coneground redtreatment white-knockoutmotion kinetic-buildpower laser-lockinstrument laser-trace→Artificial Intelligence
3s3
first render · fix pending
NumberedList
templatedead_airgeneric_scene
teach10.0–15.0skinetic-buildicon·liquid-chrome♪ node_lock
Artificial Intelligence — teach
expected on screen: red ground · a NumberedList panel over a dimmed Signal Field · Augur leads · node-graph · kinetic-build · icon·liquid-chrome logo · caption bottom-left
spec (the prompt): comp_id NumberedListvisual node-graphshape coneground redtreatment liquid-chromemotion kinetic-buildpower morphinstrument morph+laser→Artificial Intelligence — teachcurate items, nodes
4s4
first render · fix pending
RankList
templatedead_airgeneric_scene
proof15.0–20.0sreceipts-counticon·white-knockout♪ node_lock
Artificial Intelligence — proof
expected on screen: red ground · a RankList panel over a dimmed Signal Field · Augur leads · receipts · receipts-count · icon·white-knockout logo · caption bottom-left
spec (the prompt): comp_id RankListvisual receiptsshape coneground redtreatment white-knockoutmotion receipts-countpower receiptsinstrument spotlight→Artificial Intelligence — proofcurate rows, statsLabels
5s5
first render · fix pending
CodeWindow
templatedead_airgeneric_scene
diff20.0–25.0scrossfade-8ficon·liquid-chrome♪ node_lock
Artificial Intelligence — diff
expected on screen: red ground · a CodeWindow panel over a dimmed Signal Field · Augur leads · code · crossfade-8f · icon·liquid-chrome logo · caption bottom-left
spec (the prompt): comp_id CodeWindowvisual codeshape coneground redtreatment liquid-chromemotion crossfade-8fpower morphinstrument morph→Artificial Intelligence — diffcurate codeLines, windowTitle
6s6
first render · fix pending
ChecklistCard
templatedead_airgeneric_scene
teach25.0–30.0skinetic-buildicon·white-knockout♪ node_lock
Artificial Intelligence — teach
expected on screen: red ground · a ChecklistCard panel over a dimmed Signal Field · Augur leads · node-graph · kinetic-build · icon·white-knockout logo · caption bottom-left
spec (the prompt): comp_id ChecklistCardvisual node-graphshape coneground redtreatment white-knockoutmotion kinetic-buildpower morphinstrument morph+laser→Artificial Intelligence — teachcurate items, nodes
7s7
first render · fix pending
StatScoreboard
templatedead_airgeneric_scene
proof30.0–35.0sreceipts-counticon·liquid-chrome♪ node_lock
Artificial Intelligence — proof
expected on screen: red ground · a StatScoreboard panel over a dimmed Signal Field · Augur leads · receipts · receipts-count · icon·liquid-chrome logo · caption bottom-left
spec (the prompt): comp_id StatScoreboardvisual receiptsshape coneground redtreatment liquid-chromemotion receipts-countpower receiptsinstrument spotlight→Artificial Intelligence — proofcurate pillar, stats, statsLabels
8s8
first render · fix pending
BlueprintGrid
templatedead_airgeneric_scene
step35.0–40.0skinetic-buildicon·white-knockout♪ node_lock
Artificial Intelligence — step
expected on screen: red ground · a BlueprintGrid panel over a dimmed Signal Field · Augur leads · pipeline · kinetic-build · icon·white-knockout logo · caption bottom-left
spec (the prompt): comp_id BlueprintGridvisual pipelineshape coneground redtreatment white-knockoutmotion kinetic-buildpower throwinstrument laser-trace→Artificial Intelligence — stepcurate rows, stages, steps
9s9
first render · fix pending
shared field
signature-3ddead_airgeneric_scene
resolve40.0–45.0scoalescenceicon·liquid-chrome♪ bed_out
Artificial Intelligence — resolve
expected on screen: red ground · cone hero in the shared Signal Field · Augur leads · coalescence · coalescence · icon·liquid-chrome logo · caption bottom-left
spec (the prompt): comp_id shared Signal Fieldvisual coalescenceshape coneground redtreatment liquid-chromemotion coalescencepower coalescenceinstrument coalescence→Artificial Intelligence — resolve

Cross-links this post in the day's output set