Back Office · office.temerarii.xyz
One published post, granular — the Social for W43 Mon, its copy, its output-policy format, and the video master it derives from. Part of the day's full output set.
postW43-Mon-social-1kindSocialweekW43dayMondate2026-10-26campaignlongform-youtubecadence5/day floor × 9 channels

Copy the published post text

Content, Social & Brand Systems
copy ready · render pending

Output-policy spec format · dimensions (asset_specs.output_policy)

formatnative cut · 9:16 · 1:1 · 16:9 dims1080×1920 · 1080×1080 · 1920×1080 cadence5/day floor × 9 channels

Channels 9 destinations

TikTokInstagramLinkedInX/TwitterFacebookThreadsPinterestBlueskyYouTube

This post a distinct social asset — its own angle, storyboard, and cuts

social-W43-Mon-1
5-distinct-social/day · 9:16 master → 1:1 / 16:9 cuts per channel

Channel-cuts this asset → 9 native captions (one master · per-platform aspect+copy)

ChannelNative caption
Tiktokauthor native
Instagramauthor native
Linkedinauthor native
Xauthor native
Facebookauthor native
Threadsauthor native
Pinterestauthor native
Blueskyauthor native
Youtubeauthor native

Composition layer × scene 9 scenes · this post's OWN storyboard (distinct per asset)

#Layer (comp_id · still · tier)BeatTimecodeMotionLogoAudioVO / on-screen / caption
1s1
first render · fix pending
shared field
signature-3ddead_airgeneric_scene
open0–5.0sspatial-parallaxicon·3d-extrude♪ bed_in
Content, Social & Brand Systems — open
expected on screen: white ground · knot hero in the shared Signal Field · Magister leads · node-graph · spatial-parallax · icon·3d-extrude logo · caption bottom-left
spec (the prompt): comp_id shared Signal Fieldvisual node-graphshape knotground whitetreatment 3d-extrudemotion spatial-parallaxpower summoninstrument summon→Content, Social & Brand Systems — open
2s2
first render · fix pending
shared field
signature-3ddead_airgeneric_scene
hook5.0–10.0skinetic-buildicon·wireframe♪ node_lock
Content, Social & Brand Systems
expected on screen: white ground · knot hero in the shared Signal Field · Magister leads · mark · kinetic-build · icon·wireframe logo · caption bottom-left
spec (the prompt): comp_id shared Signal Fieldvisual markshape knotground whitetreatment wireframemotion kinetic-buildpower laser-lockinstrument laser-trace→Content, Social & Brand Systems
3s3
first render · fix pending
NumberedList
templatedead_airgeneric_scene
teach10.0–15.0skinetic-buildicon·wireframe♪ node_lock
Content, Social & Brand Systems — teach
expected on screen: white ground · a NumberedList panel over a dimmed Signal Field · Magister leads · node-graph · kinetic-build · icon·wireframe logo · caption bottom-left
spec (the prompt): comp_id NumberedListvisual node-graphshape knotground whitetreatment wireframemotion kinetic-buildpower morphinstrument morph+laser→Content, Social & Brand Systems — teachcurate items, nodes
4s4
first render · fix pending
ComparisonTable
templatedead_airgeneric_scene
proof15.0–20.0sreceipts-counticon·wireframe♪ node_lock
Content, Social & Brand Systems — proof
expected on screen: white ground · a ComparisonTable panel over a dimmed Signal Field · Magister leads · receipts · receipts-count · icon·wireframe logo · caption bottom-left
spec (the prompt): comp_id ComparisonTablevisual receiptsshape knotground whitetreatment wireframemotion receipts-countpower receiptsinstrument spotlight→Content, Social & Brand Systems — proofcurate colA, colB, rows, statsLabels
5s5
first render · fix pending
DiffCard
templatedead_airgeneric_scene
diff20.0–25.0scrossfade-8ficon·wireframe♪ node_lock
Content, Social & Brand Systems — diff
expected on screen: white ground · a DiffCard panel over a dimmed Signal Field · Magister leads · code · crossfade-8f · icon·wireframe logo · caption bottom-left
spec (the prompt): comp_id DiffCardvisual codeshape knotground whitetreatment wireframemotion crossfade-8fpower morphinstrument morph→Content, Social & Brand Systems — diffcurate codeLines, lines
6s6
first render · fix pending
ChecklistCard
templatedead_airgeneric_scene
teach25.0–30.0skinetic-buildicon·wireframe♪ node_lock
Content, Social & Brand Systems — teach
expected on screen: white ground · a ChecklistCard panel over a dimmed Signal Field · Magister leads · node-graph · kinetic-build · icon·wireframe logo · caption bottom-left
spec (the prompt): comp_id ChecklistCardvisual node-graphshape knotground whitetreatment wireframemotion kinetic-buildpower morphinstrument morph+laser→Content, Social & Brand Systems — teachcurate items, nodes
7s7
first render · fix pending
KpiGrid
templatedead_airgeneric_scene
proof30.0–35.0sreceipts-counticon·wireframe♪ node_lock
Content, Social & Brand Systems — proof
expected on screen: white ground · a KpiGrid panel over a dimmed Signal Field · Magister leads · receipts · receipts-count · icon·wireframe logo · caption bottom-left
spec (the prompt): comp_id KpiGridvisual receiptsshape knotground whitetreatment wireframemotion receipts-countpower receiptsinstrument spotlight→Content, Social & Brand Systems — proofcurate kpis, statsLabels
8s8
first render · fix pending
WireframeMock
templatedead_airgeneric_scene
step35.0–40.0skinetic-buildicon·wireframe♪ node_lock
Content, Social & Brand Systems — step
expected on screen: white ground · a WireframeMock panel over a dimmed Signal Field · Magister leads · pipeline · kinetic-build · icon·wireframe logo · caption bottom-left
spec (the prompt): comp_id WireframeMockvisual pipelineshape knotground whitetreatment wireframemotion kinetic-buildpower throwinstrument laser-trace→Content, Social & Brand Systems — stepcurate stages, steps
9s9
first render · fix pending
shared field
signature-3ddead_airgeneric_scene
resolve40.0–45.0scoalescenceicon·3d-extrude♪ bed_out
Content, Social & Brand Systems — resolve
expected on screen: white ground · knot hero in the shared Signal Field · Magister leads · coalescence · coalescence · icon·3d-extrude logo · caption bottom-left
spec (the prompt): comp_id shared Signal Fieldvisual coalescenceshape knotground whitetreatment 3d-extrudemotion coalescencepower coalescenceinstrument coalescence→Content, Social & Brand Systems — resolve

Cross-links this post in the day's output set