Back Office · office.temerarii.xyz
One published post, granular — the Social for W33 Tue, its copy, its output-policy format, and the video master it derives from. Part of the day's full output set.
postW33-Tue-social-1kindSocialweekW33dayTuedate2026-08-18campaignlongform-youtubecadence5/day floor × 9 channels

Copy the published post text

3D + generative pipeline (Blender + ComfyUI + R3F, Claude-controlled)
copy ready · render pending

Output-policy spec format · dimensions (asset_specs.output_policy)

formatnative cut · 9:16 · 1:1 · 16:9 dims1080×1920 · 1080×1080 · 1920×1080 cadence5/day floor × 9 channels

Channels 9 destinations

TikTokInstagramLinkedInX/TwitterFacebookThreadsPinterestBlueskyYouTube

This post a distinct social asset — its own angle, storyboard, and cuts

social-W33-Tue-1
5-distinct-social/day · 9:16 master → 1:1 / 16:9 cuts per channel

Channel-cuts this asset → 9 native captions (one master · per-platform aspect+copy)

ChannelNative caption
TiktokA full 3D scene from one command. (AI-assisted) The pipeline: script the geometry in your 3D tool, then let a diffusion model paint the texture on top. Geometry stays clean, the look gets rich. Change one number, the whole shot regenerates. Repeatable beats lucky.
InstagramA 3D scene from one command. Script the geometry. Let diffusion paint the texture. Change a number, regenerate the shot. #3d #blender #comfyui #generativeart #pipeline
LinkedinA whole 3D scene can now spin up from one command, but the craft underneath hasn't changed. The pipeline: script the model in your 3D tool, then let a diffusion model paint the texture on top. Geometry stays clean and precise, while the surface gets a rich look only diffusion gives. Wire it so one script builds the geometry, calls the texture model, and kicks off the render. Change a single number and the shot regenerates, no hunting through buried menus. A render you got by luck can't be repeated. The repeatable pipeline behind the frame is what you actually own.
XA full 3D scene from one command. Script the geometry, let a diffusion model paint the texture. Change one number, the whole shot regenerates. Repeatable beats lucky. The pipeline is the asset. temerarii.com
FacebookA full 3D scene can spin up from one command. The pipeline: script the geometry in your 3D tool, then let a diffusion model paint the texture on top. Clean geometry, rich look, and changing one number regenerates the whole shot. The repeatable pipeline is the real asset. temerarii.com
ThreadsA full 3D scene from one command. Script the geometry in your 3D tool, let a diffusion model paint the texture. Change one number, the whole shot regenerates. Repeatable beats lucky. The pipeline is the asset.
PinterestBuild a 3D plus generative pipeline: script geometry in your 3D tool, paint textures with a diffusion model, and regenerate the whole shot by changing one number. Blender automation, ComfyUI textures, generative 3D, code-driven render pipeline, repeatable VFX.
BlueskyA full 3D scene from one command: script the geometry, let a diffusion model paint the texture, change one number to regenerate the whole shot. Repeatable beats lucky. The pipeline is the asset. temerarii.com
Youtube3D + Generative Pipeline: Script Geometry, Paint With Diffusion A whole 3D scene can now spin up from one command, but the craft underneath hasn't changed. This short shows the pipeline: script the model in your 3D tool, then let a diffusion model paint the texture on top. Geometry stays clean and precise while the surface gets a rich look only diffusion gives. Wire it so one script builds geometry, calls the texture model, and renders. Change a single number and the shot regenerates. A render you got by luck can't be repeated. The repeatable pipeline is what you own. #3d #blender #comfyui

Composition layer × scene 9 scenes · this post's OWN storyboard (distinct per asset)

#Layer (comp_id · still · tier)BeatTimecodeMotionLogoAudioVO / on-screen / caption
1s1
matches intent
shared field
signature-3d
open0–7.7sspatial-parallaxicon·wireframe♪ bed_in
A whole 3D scene can now spin up from one command, but the craft underneath has not changed at all.
on-screen: A 3D pipeline, one command away
expected on screen: white ground · octa hero in the shared Signal Field · Lumen leads · node-graph · spatial-parallax · icon·wireframe logo · caption bottom-left
spec (the prompt): comp_id shared Signal Fieldvisual node-graphshape octaground whitetreatment wireframemotion spatial-parallaxpower summoninstrument summon→A 3D pipeline, one command away
2s2
matches intent
shared field
signature-3d
hook7.7–14.7skinetic-buildicon·wireframe♪ node_lock
Old way, you clicked through a hundred menus by hand, and one wrong setting tanked the whole render.
on-screen: The old way: click every menu
expected on screen: white ground · octa hero in the shared Signal Field · Lumen leads · mark · kinetic-build · icon·wireframe logo · caption bottom-left
spec (the prompt): comp_id shared Signal Fieldvisual markshape octaground whitetreatment wireframemotion kinetic-buildpower laser-lockinstrument laser-trace→The old way: click every menu
3s3
matches intent
NumberedList
template
teach14.7–22.799999999999997skinetic-buildicon·wireframe♪ node_lock
Here is the move: script the model in the 3D tool, then let a diffusion model paint the texture on top.
on-screen: Script the model, paint with diffusion
expected on screen: white ground · a NumberedList panel over a dimmed Signal Field · Lumen leads · node-graph · kinetic-build · icon·wireframe logo · caption bottom-left
spec (the prompt): comp_id NumberedListvisual node-graphshape octaground whitetreatment wireframemotion kinetic-buildpower morphinstrument morph+laser→Script the model, paint with diffusioncurate items, nodes
4s4
matches intent
RankList
template
proof22.8–29.8sreceipts-counticon·wireframe♪ node_lock
Your geometry stays clean and precise, while the surface gets the rich, weird look only diffusion can give.
on-screen: Geometry stays clean, look gets rich
expected on screen: white ground · a RankList panel over a dimmed Signal Field · Lumen leads · receipts · receipts-count · icon·wireframe logo · caption bottom-left
spec (the prompt): comp_id RankListvisual receiptsshape octaground whitetreatment wireframemotion receipts-countpower receiptsinstrument spotlight→Geometry stays clean, look gets richcurate rows, statsLabels
5s5
matches intent
TerminalRun
template
diff29.8–37.5scrossfade-8ficon·wireframe♪ node_lock
A render you got by luck cannot be repeated. A render from a script runs the same way every time.
on-screen: Repeatable beats lucky
expected on screen: white ground · a TerminalRun panel over a dimmed Signal Field · Lumen leads · code · crossfade-8f · icon·wireframe logo · caption bottom-left
spec (the prompt): comp_id TerminalRunvisual codeshape octaground whitetreatment wireframemotion crossfade-8fpower morphinstrument morph→Repeatable beats luckycurate codeLines
6s6
matches intent
ChecklistCard
template
teach37.5–44.8skinetic-buildicon·wireframe♪ node_lock
Now wire it together, so one script builds the geometry, calls the texture model, and kicks off the render.
on-screen: Drive both tools from one script
expected on screen: white ground · a ChecklistCard panel over a dimmed Signal Field · Lumen leads · node-graph · kinetic-build · icon·wireframe logo · caption bottom-left
spec (the prompt): comp_id ChecklistCardvisual node-graphshape octaground whitetreatment wireframemotion kinetic-buildpower morphinstrument morph+laser→Drive both tools from one scriptcurate items, nodes
7s7
matches intent
StatScoreboard
template
proof44.8–50.699999999999996sreceipts-counticon·wireframe♪ node_lock
Change a single number and the whole shot regenerates, no hunting back through buried menus.
on-screen: Change a number, regenerate the shot
expected on screen: white ground · a StatScoreboard panel over a dimmed Signal Field · Lumen leads · receipts · receipts-count · icon·wireframe logo · caption bottom-left
spec (the prompt): comp_id StatScoreboardvisual receiptsshape octaground whitetreatment wireframemotion receipts-countpower receiptsinstrument spotlight→Change a number, regenerate the shotcurate pillar, stats, statsLabels
8s8
matches intent
AnnotatedDiagram
template
step50.7–57.300000000000004skinetic-buildicon·wireframe♪ node_lock
Three steps: build the model in code, generate the texture, render the scene, all from one file.
on-screen: Step: model, texture, render in code
expected on screen: white ground · a AnnotatedDiagram panel over a dimmed Signal Field · Lumen leads · pipeline · kinetic-build · icon·wireframe logo · caption bottom-left
spec (the prompt): comp_id AnnotatedDiagramvisual pipelineshape octaground whitetreatment wireframemotion kinetic-buildpower throwinstrument laser-trace→Step: model, texture, render in codecurate callouts, stages, steps
9s9
matches intent
shared field
signature-3d
resolve57.3–63.599999999999994scoalescenceicon·wireframe♪ bed_out
The pretty frame is nice, but the repeatable pipeline behind it is what you actually own.
on-screen: The pipeline is the real asset
expected on screen: white ground · octa hero in the shared Signal Field · Lumen leads · coalescence · coalescence · icon·wireframe logo · caption bottom-left
spec (the prompt): comp_id shared Signal Fieldvisual coalescenceshape octaground whitetreatment wireframemotion coalescencepower coalescenceinstrument coalescence→The pipeline is the real asset

Cross-links this post in the day's output set