Back Office · office.temerarii.xyz
One published post, granular — the Social for W23 Fri, its copy, its output-policy format, and the video master it derives from. Part of the day's full output set.
postW23-Fri-social-2kindSocialweekW23dayFridate2026-06-12campaignlongform-youtubecadence5/day floor × 9 channels

Copy the published post text

Commercial Advertisement
copy ready · render pending

Output-policy spec format · dimensions (asset_specs.output_policy)

formatnative cut · 9:16 · 1:1 · 16:9 dims1080×1920 · 1080×1080 · 1920×1080 cadence5/day floor × 9 channels

Channels 9 destinations

TikTokInstagramLinkedInX/TwitterFacebookThreadsPinterestBlueskyYouTube

This post a distinct social asset — its own angle, storyboard, and cuts

social-W23-Fri-2
5-distinct-social/day · 9:16 master → 1:1 / 16:9 cuts per channel

Channel-cuts this asset → 9 native captions (one master · per-platform aspect+copy)

ChannelNative caption
TiktokA bad line means a reshoot that eats the budget. Storyboard every second on paper first, let AI rough-cut from the board, and test it on five honest people. (AI-assisted) #commercial #videoproduction
InstagramOne bad line = a reshoot that eats the money. Storyboard every second on paper first. Let AI rough-cut from the board. #commercial #videoproduction #filmmaking #advertising #video
LinkedinA commercial used to cost a small fortune and one shot to get right, and one bad line meant a reshoot that ate the rest of the money. The move is to storyboard every second on paper before the camera rolls, because fixing a bad idea on paper costs nothing while fixing it on set costs plenty. Instead of winging the edit, lock the plan and shoot to it, and let AI build a rough cut from the storyboard so you catch the scene that falls flat before it costs a take. Show that rough cut to five honest people before the real shoot. Plan it cheap, shoot it once.
XA bad line = a reshoot that eats the budget. Storyboard every second first; AI rough-cuts the board. temerarii.com
FacebookOne bad line means a reshoot that eats the budget. Storyboard every second on paper first, let AI build a rough cut from the board so you catch the flat scene early, and test it on five honest people before the shoot. Want to shoot it once? Visit temerarii.com.
ThreadsA commercial is a small fortune and one shot to get right. Storyboard every second on paper first, let AI rough-cut from the board to catch the flat scene early, and test it on five honest people. Plan it cheap, shoot it once.
PinterestCommercial video production tips: storyboard every second on paper before the camera rolls because fixing a bad idea on paper is free, use AI to build a rough cut from the storyboard so you catch flat scenes early, and test the rough cut on five honest people before the real shoot. Avoid costly reshoots.
BlueskyA bad line = a reshoot that eats the budget. Storyboard every second first; AI rough-cuts the board. temerarii.com
YoutubeShoot Your Commercial Once: Storyboard First + AI Rough Cut One bad line means a reshoot that eats the budget. Storyboard every second on paper, let AI rough-cut from the board to catch flat scenes, and test on five honest people first. Plan it cheap, shoot it once. AI-assisted production. More at temerarii.com.

Composition layer × scene 9 scenes · this post's OWN storyboard (distinct per asset)

#Layer (comp_id · still · tier)BeatTimecodeMotionLogoAudioVO / on-screen / caption
1s1
matches intent
shared field
signature-3d
open0–5.3sspatial-parallaxicon·white-knockout♪ bed_in
A commercial used to cost a small fortune and one shot to get it right.
on-screen: Commercials cost a small fortune
expected on screen: red ground · octa hero in the shared Signal Field · Lumen leads · node-graph · spatial-parallax · icon·white-knockout logo · caption bottom-left
spec (the prompt): comp_id shared Signal Fieldvisual node-graphshape octaground redtreatment white-knockoutmotion spatial-parallaxpower summoninstrument summon→Commercials cost a small fortune
2s2
matches intent
shared field
signature-3d
hook5.3–10.3skinetic-buildicon·white-knockout♪ node_lock
One bad line meant a reshoot that ate the rest of the money.
on-screen: Reshoots ate the whole budget
expected on screen: red ground · octa hero in the shared Signal Field · Lumen leads · mark · kinetic-build · icon·white-knockout logo · caption bottom-left
spec (the prompt): comp_id shared Signal Fieldvisual markshape octaground redtreatment white-knockoutmotion kinetic-buildpower laser-lockinstrument laser-trace→Reshoots ate the whole budget
3s3
matches intent
NumberedList
template
teach10.3–15.700000000000001skinetic-buildicon·liquid-chrome♪ node_lock
The move: storyboard every second on paper before the camera rolls.
on-screen: Storyboard every second first
expected on screen: red ground · a NumberedList panel over a dimmed Signal Field · Lumen leads · node-graph · kinetic-build · icon·liquid-chrome logo · caption bottom-left
spec (the prompt): comp_id NumberedListvisual node-graphshape octaground redtreatment liquid-chromemotion kinetic-buildpower morphinstrument morph+laser→Storyboard every second firstcurate items, nodes
4s4
matches intent
ComparisonTable
template
proof15.7–21.1sreceipts-counticon·white-knockout♪ node_lock
Fixing a bad idea on paper costs nothing. Fixing it on set costs plenty.
on-screen: Cheap paper saves costly film
expected on screen: red ground · a ComparisonTable panel over a dimmed Signal Field · Lumen leads · receipts · receipts-count · icon·white-knockout logo · caption bottom-left
spec (the prompt): comp_id ComparisonTablevisual receiptsshape octaground redtreatment white-knockoutmotion receipts-countpower receiptsinstrument spotlight→Cheap paper saves costly filmcurate colA, colB, rows, statsLabels
5s5
matches intent
JsonDiff
template
diff21.1–26.700000000000003scrossfade-8ficon·liquid-chrome♪ node_lock
Old way: wing it in the edit. We lock the plan, then shoot to it.
on-screen: We don't wing the edit
expected on screen: red ground · a JsonDiff panel over a dimmed Signal Field · Lumen leads · code · crossfade-8f · icon·liquid-chrome logo · caption bottom-left
spec (the prompt): comp_id JsonDiffvisual codeshape octaground redtreatment liquid-chromemotion crossfade-8fpower morphinstrument morph→We don't wing the editcurate codeLines, fileName, lines
6s6
matches intent
ChecklistCard
template
teach26.7–31.7skinetic-buildicon·white-knockout♪ node_lock
Now AI builds a rough cut from the storyboard so you see it early.
on-screen: AI roughs the cut from the board
expected on screen: red ground · a ChecklistCard panel over a dimmed Signal Field · Lumen leads · node-graph · kinetic-build · icon·white-knockout logo · caption bottom-left
spec (the prompt): comp_id ChecklistCardvisual node-graphshape octaground redtreatment white-knockoutmotion kinetic-buildpower morphinstrument morph+laser→AI roughs the cut from the boardcurate items, nodes
7s7
matches intent
KpiGrid
template
proof31.7–36.7sreceipts-counticon·liquid-chrome♪ node_lock
You catch the scene that falls flat before it costs a single take.
on-screen: You catch the flat scene sooner
expected on screen: red ground · a KpiGrid panel over a dimmed Signal Field · Lumen leads · receipts · receipts-count · icon·liquid-chrome logo · caption bottom-left
spec (the prompt): comp_id KpiGridvisual receiptsshape octaground redtreatment liquid-chromemotion receipts-countpower receiptsinstrument spotlight→You catch the flat scene soonercurate kpis, statsLabels
8s8
matches intent
WireframeMock
template
step36.7–41.7skinetic-buildicon·white-knockout♪ node_lock
Step: show the rough cut to five honest people before the real shoot.
on-screen: Test the rough cut on real people
expected on screen: red ground · a WireframeMock panel over a dimmed Signal Field · Lumen leads · pipeline · kinetic-build · icon·white-knockout logo · caption bottom-left
spec (the prompt): comp_id WireframeMockvisual pipelineshape octaground redtreatment white-knockoutmotion kinetic-buildpower throwinstrument laser-trace→Test the rough cut on real peoplecurate stages, steps
9s9
matches intent
shared field
signature-3d
resolve41.7–47.7scoalescenceicon·white-knockout♪ bed_out
Plan it cheap, shoot it once. The Big T-M boards it before the camera.
on-screen: Plan it cheap, shoot it once
expected on screen: red ground · octa hero in the shared Signal Field · Lumen leads · coalescence · coalescence · icon·white-knockout logo · caption bottom-left
spec (the prompt): comp_id shared Signal Fieldvisual coalescenceshape octaground redtreatment white-knockoutmotion coalescencepower coalescenceinstrument coalescence→Plan it cheap, shoot it once

Cross-links this post in the day's output set